So this might seem like a stupid question, but how do you insert trees in your render?
Du you just place your .png or .tif in the model and render or is there another approach?
I've managed to get some of the trees from Xfrog as FBX, textured them up and they render beautifully on their own, so thankful I found this thread as its single handedly quadrupled my tree library in a matter of minutes.
My question now would be what's the best way to use these new found assets in a model.
For example I have a scene that I used to just photoshop trees into in the past.
I've referenced a tree in and it looks great (sure they take a while to render but hey) but now I need to have six more in the scene.
If I duplicate the reference file of the single tree and rotate/scale will Luxology see the tree as just one instance and render it quicker or should I just use a separate reference file with 6 trees within it and pull them in that way?
Or is there another way to get around this - Perhaps creating the tree as a cell (I did try this but I seem to lose all material attachments and I'm not clued up enough about palettes and how materials follow each other around to sort it out :-)
Keep up the good work guys your advice has already helped me improve 200% :-)