I was previously able to drap an aerial image on existing ground triangles in xm using Descartes and the dcdrape.pal. It appears that this is now built in to V8i without the use of Descartes. I am using V8i SS2, and using what is shown in MicroStation help I am attempting to do the same without any real success. I am using the dcdrape.pal and have the draping option toggled on in raster manager, but cant quite get it to work. Seems like it should be relatively simple, so I am thinking that I am just missing something simple.Could someone please point me in the right direction to get this done? Possibly a list of steps with screen captures etc. I can provide my data if needed.
Thanks so much!!!
Dan
Hi Dan,
probably the most simple steps are:
It is all you need.
BTW What is the result if you render a view or use Smooth display style?
HTH Jan
Bentley Accredited Developer: iTwin Platform - AssociateLabyrinth Technology | dev.notes() | cad.point
Thanks for the reply. That is pretty much what I have done. I have attached a pdf with some screen captures of my settings and what the smooth display style looks like. Not sure what I am missing, but something isnt right.
Thanks again for replying!!
Based on the last picture in your PDF I think the image is draped correctly, because it is not displayed outside triangles. You should check transparency, both raster, dcdrape material and level, where the raster is attached to. And also play a bit with lights and may be with dcdrape material also.
Jan
Here are two threads that might help you :
communities.bentley.com/.../145563.aspx
communities.bentley.com/.../141950.aspx
I would like to point out that the maximum texture resolution of the DCDrape material in a MicroStation view is 1600 per 1600 pixels. If you .sid file has more pixels then that, it will be downsampled to the maximum supported texture resolution.
There is also some maximum texture resolution for Luxology but has explained in the second thread above some fix has been made in MicroStation V8i SS2 to make the maximum higher when rendering in Luxology.
Thanks,
Mathieu