I have a issue today (among many others ;)) that if I render a view the gravel becomes to look like a carpet.
Anybody that has any ideas on this? The material should be looking good independent of the view distance, so it should look good on close-ups and from far away. For fine materials as concrete it's not an issue, but when it comes to more coarse materials like this gravel it harder.
Hello Daniel,
You can use large seamless texture like these one.
Regards,
Fabrice
Daniel,First thing that comes to mind is that the texture being used is a rather small one. I would suggest using a larger texture. Not necessarily a higher resolution, but a picture of a larger area. Many can be found on the web. Adding another layer on a larger scale to your texture may add a feel of irregularity. Some dirt or a soft shade of something. Use a bump map and give it a low value. This will suggest some height and take away the flatness.Many free textures can be found here:http://www.cgtextures.com/ http://www.freefoto.com/browse/33-00-0/Textureshttp://backgroundsarchive.com/http://www.animax.itIf you quickly need to test if the images you downloaded are tileable (seamless when placed side by side), download a tool called TextureDiscovery. It's a free gem and it can be found here:http://www.texturemaker.com/download.php . Another option would be to buy a proffesional texture CD, like from http://www.marlinstudios.com or http://www.arroway-textures.com/. Of course you should try the free options first.
Ivo Blaauw= = = = = = = = = = = = =Look what the CAD dragged in...
...Or simply create a procedural material, and never worry about repeting patterns.
I'm with Kurt on this one. Try mixing a couple different procedurals to see what you can come up with. The ground on this is my take on some quick procedural gravel.
yes - mixing different procedurals is the way to go to make it look natural and still render very fast.