Good looking gravel on big surface?

I have a issue today (among many others ;)) that if I render a view the gravel becomes to look like a carpet.

Anybody that has any ideas on this? The material should be looking good independent of the view distance, so it should look good on close-ups and from far away. For fine materials as concrete it's not an issue, but when it comes to more coarse materials like this gravel it harder.

 

 

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  • there are improvements to procedurals in SS3, this is why I removed my material example (made with SS3) previously posted in this thread. Since you now are using SS3 I will re-post my example here:

     

     

    no displacement, only bump - and it renders very fast.  Can be improved to look more natural by mixing more procedural channels, but this is just a quick and easy test....