Hello,
I have a request of my client to make a interior animation of a large and complex project.
My experience with rendering interior stills is, that this is more time consuming than exterior rendering.
Therefore I doubt that I can live upto the expectation of my client to deliver on time.
Hi Wim,
Try to avoid the use of source lights and if you need some use luminous polygons.
Regards
Jacques
I think there are a few of us waiting for the ability to bake the lighting into a model, but I remember reading in an earlier post that luxology needs to create some magic in the background before this can be implemented in mstn.
In the mean time, as already suggested, reference your model without lights into a blank file and create some low poly geometry. Apply an invisible glow material to fake lighting.
Jacques,
The irradiance cache is re-used between animation frames when only the camera is animated. This helps significantly with rendering performance
Paul Chater
Thanks Paul,
and what about actors wich are not animated by keyframing?
Here is the pattern map and amount map for the ceiling material I used if you want to give it a try.
JF
If any object is moved the irradiance cache has to be rebuilt. If its not you will get shadows occurring where the elements were before they moved.
The reuse of the irradiance cache is automatically setup by the animator depending on what is animated.
Paul
now it´s clear for me.