I’m trying to drape an aerial photo onto a 0.25m grid.
The photo that is being draped looks like this:
When I try to use dcdrape to drape the photo it ends up looking like this:
Any help on how to make the rendering look more like the photo with a higher resolution would be greatly appreciated.
Hi Morten,
Yes, Luxology is fully supported by this new draping method.
Thanks,
Mathieu
Mathieu St-Pierre said: The size of the texture created and used by DCDrape is limited to about 1600 per 1600 pixels. So if your aerial photo is greater than 1600 per 1600 pixels it will be down sampled before being draped.
The size of the texture created and used by DCDrape is limited to about 1600 per 1600 pixels. So if your aerial photo is greater than 1600 per 1600 pixels it will be down sampled before being draped.
Mathieu,
Is the entire image downsampled, or is it first clipped to a bounding rectangle around the surface geometry on which it is to be draped? That is, would I get better results if I clipped my images as close to the surface limits as possible, versus having a lot of "overhang"?
Thanks.
Hi Adam,
Have you tried to simply make a material with an elevation draped mapping? I think this costs less time than the way you describe.
If no, if you look in the information of the raster image, you can find the size, rotation and location of you're texture.
Regards Louis
Adam,
Unfortunately dynamic clip are not considered. You need to physically clipped the image(s) used by DCDrape if you want to improve the texture quality.
Hi Mathieu
My experience is that clipping the images into smaller tiles do not improve the texture quality when using DCDrape.
Because when you render all the tiled images that are draped are "joined" to one "drape-images".
I have tried this in SS2 - not in SS3 (yet).
Kind regards
Morten