Depth Map Issues

Hello,

I am having difficulty getting the depth rendering in Luxology to produce grey tones between white (foreground) and black (infinite distance.)  I have tried using a view-surrounding dome as an artificial background so that the z-depth for each ray terminates << inf. to no avail.  Thoughts?

Ray trace looks fine:

Depth rendering produces values at only 1.00 and 0.00:

Can anyone help?

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