Hi
I've followed the advice in the splotches pdf to try and get rid of the problems you can see in the attached image around the ceiling raft and on the column. I've set indirect caustics to none and visible to indirect rays un-checked for the ceiling material. I'm rendering using interior best but still having problems. Any suggestions? I've attached the dgn.
Microstation 08.11.09.459 Windows 8 pro
Hi Duncan,
This is one where Effects Manager could help you balance the interior lighting with the exterior lighting. Also you should have indirect caustics on for refraction, if it is off the indirect sky lighting from the physical sky is not going to pass through your glass. The area light pointing up is noisy because you have it set to coarse shadows, you should make that soft very fine or better yet use a glow material in its place.
I would add translucent lenses or diffusers so that the spot lights and perimeter lights are visible in the render;-) You should also turn on the Auto Gamma Correct option on the Brightness tab of the Light Manager.
Jerry
Thank you to everyone for the suggestions. I will do some more testing. For me the problem is always that I only get a chance to do renders irregularly so end up having to remember what I found out last time. I did try effects manager after posting this and it certainly helped with the lighting and saved a huge amount of render time.
Unless you are doing animation why not simply run it through photoshop and blur the hell out of that ***? ;)
IMHO the image you, Duncan, (OP) posted is better than the one from martinezx (no offense you do some great stuff and who am I to tell anyways).
System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.
Yeah Torben you're right :) i saw that but my focus was see what's wrong with this light and i use other settings
Duncan lights and color are nicer of course but it remember me a little bit particle trace or raytrace from old Micro
Torben,
To be fair to Martin, the DGN that Duncan shares is using este-laila-vein-cut-unfilled-06.jpg for the floor texture and we don't have that;-) The bounced light off of this warm texture that we don't have would explain why Martin's render does not look as good;-) I downloaded the DGN and I get the same render as Martin.
Cheers,