Assign material to entire level with RGB colored elements

Gentlemen,

How can I assign a material to an entire level regardless of the elements (RGB) color?
Imagine if you like that we have a gazillion different objects, with as many different RGB-colors, that can change at any given moment without our knowledge.

Is it possible?

Parents Reply
  • Hi Martinezx,

    Then I would have to assign materials every time I reloaded a reference to be sure that all objects had the proper material assigned.

    I was hoping there would be a way to assign a material to a range of RGB colors, or maybe to the entire level regardless of color assignment to the objects.

    Just like I can do something like "Default:0-255", to assign to all the system colors on a level, I would like to assign to all RGB colors.

    System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.

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