Gentlemen,
How can I assign a material to an entire level regardless of the elements (RGB) color? Imagine if you like that we have a gazillion different objects, with as many different RGB-colors, that can change at any given moment without our knowledge.
Is it possible?
Maybe use selection ( lock Level, select all elements on this level and assing materials to selected elements ) ?
Hi Martinezx,
Then I would have to assign materials every time I reloaded a reference to be sure that all objects had the proper material assigned.
I was hoping there would be a way to assign a material to a range of RGB colors, or maybe to the entire level regardless of color assignment to the objects.
Just like I can do something like "Default:0-255", to assign to all the system colors on a level, I would like to assign to all RGB colors.
System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.
I try now :)
it simple
I made a level Test with rgb color
THan in material editor make new material and choose Material - New Assigment
and only put level Name. ( Delete ":Color" )
THan i can draw in any color on this level and material work to all
Strange.. that does not work here?
Are you sure the objects really had a unique RGB color?
Below is an illustration of the material editor showing material "Mirror" assigned to level Default, color 2 from the colorpalette, and material "Clay" assigned to three different RGB colors.
look at this
when i click again on level name in material editor - it looks > test : *
so you must delete :color or change to : *
Thanks for the help Martinezx. It still doesn't wok here!?
When I change the assignment in the material editor it dissapears.
F.ex. from "Default : (97,97,97)" to "Default : *" the assignments are all lost, and no material is assigned to level Default anymore.
I am using uStation v8i SS3 - Version 08.11.09.459