Assign material to entire level with RGB colored elements

Gentlemen,

How can I assign a material to an entire level regardless of the elements (RGB) color?
Imagine if you like that we have a gazillion different objects, with as many different RGB-colors, that can change at any given moment without our knowledge.

Is it possible?

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  • Strange.. that does not work here?

    Are you sure the objects really had a unique RGB color?

    Below is an illustration of the material editor showing material "Mirror" assigned to level Default, color 2 from the colorpalette, and material "Clay" assigned to three different RGB colors.

    System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.

  • when i click again on level name  in material editor  - it looks  > test : *

    so you must delete :color or change to : *

  • Thanks for the help Martinezx. It still doesn't wok here!?

    When I change the assignment in the material editor it dissapears.

    F.ex. from "Default : (97,97,97)" to "Default : *" the assignments are all lost, and no material is assigned to level Default anymore.

    I am using uStation v8i SS3 - Version 08.11.09.459

    System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.

  • Right Torben - i found that your way make what you say

    My way is to make material first and  choose New Assigments and put only a name of level

    see the capture screen video i make with your method and what you must to do... ( yeah it' strange or bug )

    So just in material editor  click on material  and choose Material > New Assigment  from top menu > put only level name

    OR  right click on material level name > Edit Assigments > Edit > delete color and click OK