Gentlemen,
How can I assign a material to an entire level regardless of the elements (RGB) color? Imagine if you like that we have a gazillion different objects, with as many different RGB-colors, that can change at any given moment without our knowledge.
Is it possible?
Maybe use selection ( lock Level, select all elements on this level and assing materials to selected elements ) ?
Hi Martinezx,
Then I would have to assign materials every time I reloaded a reference to be sure that all objects had the proper material assigned.
I was hoping there would be a way to assign a material to a range of RGB colors, or maybe to the entire level regardless of color assignment to the objects.
Just like I can do something like "Default:0-255", to assign to all the system colors on a level, I would like to assign to all RGB colors.
System: Win7 64bit 16GB Ram - microStation V8i SS3 08.11.09.578. + PoinTools CONNECT. - Intel i7-4800MQ CPU@2.70GHz, 4 core / 8 Logic proc.
I try now :)
it simple
I made a level Test with rgb color
THan in material editor make new material and choose Material - New Assigment
and only put level Name. ( Delete ":Color" )
THan i can draw in any color on this level and material work to all
Strange.. that does not work here?
Are you sure the objects really had a unique RGB color?
Below is an illustration of the material editor showing material "Mirror" assigned to level Default, color 2 from the colorpalette, and material "Clay" assigned to three different RGB colors.
look at this
when i click again on level name in material editor - it looks > test : *
so you must delete :color or change to : *
Thanks for the help Martinezx. It still doesn't wok here!?
When I change the assignment in the material editor it dissapears.
F.ex. from "Default : (97,97,97)" to "Default : *" the assignments are all lost, and no material is assigned to level Default anymore.
I am using uStation v8i SS3 - Version 08.11.09.459
Right Torben - i found that your way make what you say
My way is to make material first and choose New Assigments and put only a name of level
see the capture screen video i make with your method and what you must to do... ( yeah it' strange or bug )
So just in material editor click on material and choose Material > New Assigment from top menu > put only level name
OR right click on material level name > Edit Assigments > Edit > delete color and click OK
Hi Martinezx, Thanks very much your continuous effort to help me! I owe you a beer :)..I still don't get it to work.. I wonder if something is completely wrong with my install?
I cannot see the movie you have included, but I can edit the assignments using the various options available. Regardless of the method I choose, the outcome is the same. If I edit an assignment and simply remove the colors, all assignments are then lost. (As they should be).
Tries and outcomes to get assigned to an entire level including all RGB values"Default : 2" - Assigns to one color from the palette."Default : 0-254" - Assigns to all the palette colors, but not to RGB. (Colors like 5578, 10005 etc)"Default : *" - Erases assignments"Default : 0-10000 (anything above 254) - Erases statements
Error in a dialog
You are correct, there is an ERROR in the assignments dialog (right click material, edit assignments). It enters 0-255 as the colors but seeing as 255 is an illegal value there is nothing assigned. Bentley should fix this!