Hi,
Just posting a few grievances I have with some of the basic interactions with the material editor.
1. Unlock Finish. When we want to set the Finish on a material that has no Specular set, we cannot do that. But the Finish value is needed to control the Reflect regardless of the faked specular is being used or not.
2. Unlock Reflect. If Specular is set to 0, Reflect is locked. But we actually need Reflections when not using faked specular from point lights.
3. Unlock Fresnel. We cannot modify Fresnel if Reflect is set to zero, BUT if fresnel is set to a value, that value is being used even if Reflect is set to zero! Giving the false impression that it isn't used!
4. Unlock Blur Reflections. Just like Fresnel, Blur Reflections is infact being used even if Reflect is set to zero!
5. When I want to add a map to a material, I don't need to see the filebrowser before I decide on using a bitmap.
I am just going to keep adding to this post whenever I find something odd. Feel free to join in!
Thanks for your time.