Hello All,
I have a substation that I'm working on and I'm going to do some renders and I noticed that I have sand, tufts of grass and two different types of gravel on site. My question is that I have seen some really cool renders that have been done with one material. Procedural maybe? I'm trying to wrap my head around the best way to achieve this. Am I using different B/W or Ambient Occlusion maps to define the characteristics of where I want the grass to grow and the sand and gravel to display?
Thanks,
J
I emailed you a link to a zip file and a material to try. Was going to post it here but seems like that is still broken hopefully this gets sorted soon.
You can use some procedurals as amount maps and we will have a lot more new procedurals in the next version of MicroStation and more importantly texture replicators. The procedurals with gain and bias adjustments work well for amount maps.
You cannot use the procedural ambient occlusion material because it occurs after the fur in the render pipeline.
Cheers,
Jerry
Answer Verified By: CADpig
Thanks Jerry. As always you are the best.