Hello All,
I have a substation that I'm working on and I'm going to do some renders and I noticed that I have sand, tufts of grass and two different types of gravel on site. My question is that I have seen some really cool renders that have been done with one material. Procedural maybe? I'm trying to wrap my head around the best way to achieve this. Am I using different B/W or Ambient Occlusion maps to define the characteristics of where I want the grass to grow and the sand and gravel to display?
Thanks,
J