Glow Materials Not pushing correctly from Effects Manager to Luxology

HI,

Could someone assist as to why the glow materials settings are not pushing back correctly to the luxology render?

I attach 2 images, the one on the left is the Effects Manager render and the one on te right is the luxology render using the updated render settings. It seems the glow materials under and on the balcony are completely off? Furthermore, the environment setting also feels way brichter than on the effects manager. Any help greatly appreciated.

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  • Hi Paul,

    Each .bimg file is 200MB and they render ok (environment and spotlight named groups), except the glow .bimg.

    I have 32GB RAM, so I thought I'd be ok.

    Solar is off.

    I'll do more testing, but my feeling is that the glow materials get completely washed out by the environment and spot-lights in luxology although am not so sure as to why they crash in FXmanager.

    Somehow the reciprocity between FXmanager and the Luxology seems to go a bit wonky at times.

    Regards

    Andrea

  • Hello Andrea,

    Did get a solution to your problem?

    I'm experiencing the same problem.

    My indirect environment color override does not work. Also the intensity glow is not updated.

    The glow problem I was able to resolve: Make sure you have the Material Editor open when you click the "update design file lighting" botten of the FXmanager.

    Regards,

    Wim

  • Hi Wim,

    Effects Manager allows you to tint the Environment Color, however when you update the design file's lighting this environment this tinting will not be used in the Luxology rendering. This is because we don't have any environment controls or settings to change that would accomplish this effect. If you want this tinted look you would need to render out your image layers at a final resolution and save the result directly from Effects Manager.

    You might get close by using Fast Preview render to render using your Effects Manager Environment and Light Setup. Try using a gradient color (4 color or 2 color) for the indirect environment layer, then you could mess around with the gradient colors and probably get the tint you are after in a render.

    Cheers,

    Jerry

  • Thanks Jerry,

    I"ll keep that mind!

    Regards,
    Wim