Could someone assist as to why the glow materials settings are not pushing back correctly to the luxology render?
I attach 2 images, the one on the left is the Effects Manager render and the one on te right is the luxology render using the updated render settings. It seems the glow materials under and on the balcony are completely off? Furthermore, the environment setting also feels way brichter than on the effects manager. Any help greatly appreciated.
Check to see if the Environment value for the Indirect matches, also check solar if you have that off in Effects Manager make sure it gets turned off in Light Manager.
You could be running out of memory, depending on how many layers in you are rendering a 4000x4000 image is using about 188MB of memory.
Each .bimg file is 200MB and they render ok (environment and spotlight named groups), except the glow .bimg.
I have 32GB RAM, so I thought I'd be ok.
Solar is off.
I'll do more testing, but my feeling is that the glow materials get completely washed out by the environment and spot-lights in luxology although am not so sure as to why they crash in FXmanager.
Somehow the reciprocity between FXmanager and the Luxology seems to go a bit wonky at times.
Did get a solution to your problem?
I'm experiencing the same problem.
My indirect environment color override does not work. Also the intensity glow is not updated.
The glow problem I was able to resolve: Make sure you have the Material Editor open when you click the "update design file lighting" botten of the FXmanager.