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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Make a DTM and drape an image MicroStation V8i (excluding SSx)</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567</link><description>Articles previously found in the &amp;quot;AskInga&amp;quot; Community.</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Make a DTM and drape an image MicroStation V8i (excluding SSx)</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567</link><pubDate>Wed, 02 Nov 2011 15:15:43 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Current Revision posted to [Archived] AskInga Wiki by Inga Morozoff on 11/2/2011 3:15:43 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img title="AskInga" border="0" alt="AskInga logo" src="/askIngaPics/askingalogo.gif" width="230" height="76" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; You can view that article here:&lt;/p&gt;
&lt;p&gt;[[Make a DTM and drape an image MicroStation pre-V8i]]&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" width="619" height="275" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;The brightness of the scene can be adjusted via the &lt;em&gt;Adjust View Brightness &lt;/em&gt;control as shown:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6406.Adjust-View-Brightness.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
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&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the rendering mode of the isometric view to &lt;em&gt;Wireframe&lt;/em&gt; &amp;nbsp;by using the &lt;em&gt;View Display Mode&lt;/em&gt; tool along the top of the view.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/3386.Wireframe.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image Draping:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The following blurb is snipped from MicroStation Help:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Image Draping is an extension to the MicroStation rendering feature. The draping function is based on a MicroStation rendering feature called Procedural Materials, which allows the application of a specific behavior to the raster image.&lt;/p&gt;
&lt;p&gt;This image can be draped over a Digital Terrain Model (DTM) or any 3D object using the DCDRAPE.PAL Procedural Material. In the case of aerial photos or satellite images, the DTM should be used. By using the draping feature, Raster Manager seamlessly integrates any image in the rendering process in combination with 3D elements. It also supports lighting effects, shadows, fog effects, fly through, animations, etc.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Bentley Descartes is no longer required to drape rasters over digital elevation models.&lt;/p&gt;
&lt;p&gt;The steps required to drape an image in MicroStation V8i are as follows and are described in detail below.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Choose the &lt;em&gt;Apply Material &lt;/em&gt;tool.&lt;/li&gt;
&lt;li&gt;Open the &lt;em&gt;dcdrape.pal &lt;/em&gt;material palette.&lt;/li&gt;
&lt;li&gt;Assign the dcdrape material to the mesh.&lt;/li&gt;
&lt;li&gt;Enable the &lt;em&gt;Draping&lt;/em&gt; option in the Raster Manager.&lt;/li&gt;
&lt;li&gt;Render the view to &lt;em&gt;Smooth&lt;/em&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Let&amp;#39;s do it!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Materials&lt;/em&gt; task and choose &amp;nbsp;&lt;em&gt;Apply Material.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2018.Apply-Material.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;From the Assign Material dialog, choose &lt;em&gt;Open Palette &lt;/em&gt;and select &lt;em&gt;dcdrape.pal&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6232.Open-palette.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;From the Assign Material dialog, choose &lt;em&gt;Assign by Level / Color.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0143.Assign-level-colour.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the isometric view, select the mesh element and accept with a datapoint to assign the material.&amp;nbsp; If you repeat this step, notice that you&amp;#39;ll get a message indicating that the material is already assigned.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2047.already-assigned.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the Raster Manager, ensure that the Draping column is displayed.&amp;nbsp; This can be verified by right-clicking on any column name and choosing &lt;em&gt;Draping&lt;/em&gt; from the pop-up menu as shown below.&amp;nbsp;&amp;nbsp;&amp;nbsp;Then ensure that the draping option for the attached image is enabled.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0804.Drape-on.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Finally, adjust the view display mode to &lt;em&gt;Smooth &lt;/em&gt;and the image will be draped over the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4431.Draped.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;To publish this model in a shareable format, print to a 3D PDF.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6724.Print-to-PDF.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Enjoy!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: DTM, Raster Images, Askinga, 3D, Article&lt;/div&gt;
</description></item><item><title>Make a DTM and drape an image MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/6</link><pubDate>Mon, 14 Jun 2010 18:27:16 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 6 posted to [Archived] AskInga Wiki by Inga Morozoff on 6/14/2010 6:27:16 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img height="76" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" border="0" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; You can view that article here:&lt;/p&gt;
&lt;p&gt;[[Make a DTM and drape an image MicroStation pre-V8i]]&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img height="275" width="619" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" border="0" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The brightness of the scene can be adjusted via the &lt;em&gt;Adjust View Brightness &lt;/em&gt;control as shown:&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6406.Adjust-View-Brightness.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the rendering mode of the isometric view to &lt;em&gt;Wireframe&lt;/em&gt; &amp;nbsp;by using the &lt;em&gt;View Display Mode&lt;/em&gt; tool along the top of the view.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/3386.Wireframe.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image Draping:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The following blurb is snipped from MicroStation Help:&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Image Draping is an extension to the MicroStation rendering feature. The draping function is based on a MicroStation rendering feature called Procedural Materials, which allows the application of a specific behavior to the raster image. &lt;/p&gt;
&lt;p&gt;This image can be draped over a Digital Terrain Model (DTM) or any 3D object using the DCDRAPE.PAL Procedural Material. In the case of aerial photos or satellite images, the DTM should be used. By using the draping feature, Raster Manager seamlessly integrates any image in the rendering process in combination with 3D elements. It also supports lighting effects, shadows, fog effects, fly through, animations, etc.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Bentley Descartes is no longer required to drape rasters over digital elevation models. &lt;/p&gt;
&lt;p&gt;The steps required to drape an image in MicroStation V8i are as follows and are described in detail below.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Choose the &lt;em&gt;Apply Material &lt;/em&gt;tool.&lt;/li&gt;
&lt;li&gt;Open the &lt;em&gt;dcdrape.pal &lt;/em&gt;material palette.&lt;/li&gt;
&lt;li&gt;Assign the dcdrape material to the mesh.&lt;/li&gt;
&lt;li&gt;Enable the &lt;em&gt;Draping&lt;/em&gt; option in the Raster Manager.&lt;/li&gt;
&lt;li&gt;Render the view to &lt;em&gt;Smooth&lt;/em&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Let&amp;#39;s do it!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Materials&lt;/em&gt; task and choose &amp;nbsp;&lt;em&gt;Apply Material.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2018.Apply-Material.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;From the Assign Material dialog, choose &lt;em&gt;Open Palette &lt;/em&gt;and select &lt;em&gt;dcdrape.pal&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6232.Open-palette.jpg" border="0" alt="" /&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;From the Assign Material dialog, choose &lt;em&gt;Assign by Level / Color.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0143.Assign-level-colour.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the isometric view, select the mesh element and accept with a datapoint to assign the material.&amp;nbsp; If you repeat this step, notice that you&amp;#39;ll get a message indicating that the material is already assigned.&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2047.already-assigned.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the Raster Manager, ensure that the Draping column is displayed.&amp;nbsp; This can be verified by right-clicking on any column name and choosing &lt;em&gt;Draping&lt;/em&gt; from the pop-up menu as shown below.&amp;nbsp;&amp;nbsp;&amp;nbsp;Then ensure that the draping option for the attached image is enabled.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0804.Drape-on.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Finally, adjust the view display mode to &lt;em&gt;Smooth &lt;/em&gt;and the image will be draped over the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4431.Draped.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;To publish this model in a shareable format, print to a 3D PDF.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6724.Print-to-PDF.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Enjoy!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: 3D, Article, Askinga, Raster Images, DTM&lt;/div&gt;
</description></item><item><title>Make a DTM and drape an image MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/5</link><pubDate>Fri, 28 May 2010 14:43:40 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 5 posted to [Archived] AskInga Wiki by Inga Morozoff on 5/28/2010 2:43:40 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img border="0" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" height="76" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; You can view that article here:&lt;/p&gt;
&lt;p&gt;[[Make a DTM and drape an image MicroStation pre-V8i]]&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" width="619" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" height="275" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The brightness of the scene can be adjusted via the &lt;em&gt;Adjust View Brightness &lt;/em&gt;control as shown:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6406.Adjust-View-Brightness.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the rendering mode of the isometric view to &lt;em&gt;Wireframe&lt;/em&gt; &amp;nbsp;by using the &lt;em&gt;View Display Mode&lt;/em&gt; tool along the top of the view.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/3386.Wireframe.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image Draping:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The following blurb is snipped from MicroStation Help:&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Image Draping is an extension to the MicroStation rendering feature. The draping function is based on a MicroStation rendering feature called Procedural Materials, which allows the application of a specific behavior to the raster image. &lt;/p&gt;
&lt;p&gt;This image can be draped over a Digital Terrain Model (DTM) or any 3D object using the DCDRAPE.PAL Procedural Material. In the case of aerial photos or satellite images, the DTM should be used. By using the draping feature, Raster Manager seamlessly integrates any image in the rendering process in combination with 3D elements. It also supports lighting effects, shadows, fog effects, fly through, animations, etc.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Bentley Descartes is no longer required to drape rasters over digital elevation models. &lt;/p&gt;
&lt;p&gt;The steps required to drape an image in MicroStation V8i are as follows and are described in detail below.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Choose the &lt;em&gt;Apply Material &lt;/em&gt;tool.&lt;/li&gt;
&lt;li&gt;Open the &lt;em&gt;dcdrape.pal &lt;/em&gt;material palette.&lt;/li&gt;
&lt;li&gt;Assign the dcdrape material to the mesh.&lt;/li&gt;
&lt;li&gt;Enable the &lt;em&gt;Draping&lt;/em&gt; option in the Raster Manager.&lt;/li&gt;
&lt;li&gt;Render the view to &lt;em&gt;Smooth&lt;/em&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Let&amp;#39;s do it!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Materials&lt;/em&gt; task and choose &amp;nbsp;&lt;em&gt;Apply Material.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2018.Apply-Material.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;From the Assign Material dialog, choose &lt;em&gt;Open Palette &lt;/em&gt;and select &lt;em&gt;dcdrape.pal&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6232.Open-palette.jpg" alt="" /&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;From the Assign Material dialog, choose &lt;em&gt;Assign by Level / Color.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0143.Assign-level-colour.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the isometric view, select the mesh element and accept with a datapoint to assign the material.&amp;nbsp; If you repeat this step, notice that you&amp;#39;ll get a message indicating that the material is already assigned.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2047.already-assigned.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the Raster Manager, ensure that the Draping column is displayed.&amp;nbsp; This can be verified by right-clicking on any column name and choosing &lt;em&gt;Draping&lt;/em&gt; from the pop-up menu as shown below.&amp;nbsp;&amp;nbsp;&amp;nbsp;Then ensure that the draping option for the attached image is enabled.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0804.Drape-on.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Finally, adjust the view display mode to &lt;em&gt;Smooth &lt;/em&gt;and the image will be draped over the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4431.Draped.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;To publish this model in a shareable format, print to a 3D PDF.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6724.Print-to-PDF.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Enjoy!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: 3D, Article, Askinga, Raster Images, DTM&lt;/div&gt;
</description></item><item><title>Make a DTM and drape an image MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/4</link><pubDate>Fri, 28 May 2010 14:37:20 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 4 posted to [Archived] AskInga Wiki by Inga Morozoff on 5/28/2010 2:37:20 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img border="0" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" height="76" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" width="619" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" height="275" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The brightness of the scene can be adjusted via the &lt;em&gt;Adjust View Brightness &lt;/em&gt;control as shown:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6406.Adjust-View-Brightness.jpg" alt="" /&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the rendering mode of the isometric view to &lt;em&gt;Wireframe&lt;/em&gt; &amp;nbsp;by using the &lt;em&gt;View Display Mode&lt;/em&gt; tool along the top of the view.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/3386.Wireframe.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image Draping:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The following blurb is snipped from MicroStation Help:&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Image Draping is an extension to the MicroStation rendering feature. The draping function is based on a MicroStation rendering feature called Procedural Materials, which allows the application of a specific behavior to the raster image. &lt;/p&gt;
&lt;p&gt;This image can be draped over a Digital Terrain Model (DTM) or any 3D object using the DCDRAPE.PAL Procedural Material. In the case of aerial photos or satellite images, the DTM should be used. By using the draping feature, Raster Manager seamlessly integrates any image in the rendering process in combination with 3D elements. It also supports lighting effects, shadows, fog effects, fly through, animations, etc.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Bentley Descartes is no longer required to drape rasters over digital elevation models. &lt;/p&gt;
&lt;p&gt;The steps required to drape an image in MicroStation V8i are as follows and are described in detail below.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Choose the &lt;em&gt;Apply Material &lt;/em&gt;tool.&lt;/li&gt;
&lt;li&gt;Open the &lt;em&gt;dcdrape.pal &lt;/em&gt;material palette.&lt;/li&gt;
&lt;li&gt;Assign the dcdrape material to the mesh.&lt;/li&gt;
&lt;li&gt;Enable the &lt;em&gt;Draping&lt;/em&gt; option in the Raster Manager.&lt;/li&gt;
&lt;li&gt;Render the view to &lt;em&gt;Smooth&lt;/em&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Let&amp;#39;s do it!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Materials&lt;/em&gt; task and choose &amp;nbsp;&lt;em&gt;Apply Material.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2018.Apply-Material.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;From the Assign Material dialog, choose &lt;em&gt;Open Palette &lt;/em&gt;and select &lt;em&gt;dcdrape.pal&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6232.Open-palette.jpg" alt="" /&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;From the Assign Material dialog, choose &lt;em&gt;Assign by Level / Color.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0143.Assign-level-colour.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the isometric view, select the mesh element and accept with a datapoint to assign the material.&amp;nbsp; If you repeat this step, notice that you&amp;#39;ll get a message indicating that the material is already assigned.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/2047.already-assigned.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;In the Raster Manager, ensure that the Draping column is displayed.&amp;nbsp; This can be verified by right-clicking on any column name and choosing &lt;em&gt;Draping&lt;/em&gt; from the pop-up menu as shown below.&amp;nbsp;&amp;nbsp;&amp;nbsp;Then ensure that the draping option for the attached image is enabled.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0804.Drape-on.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Finally, adjust the view display mode to &lt;em&gt;Smooth &lt;/em&gt;and the image will be draped over the mesh.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4431.Draped.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;To publish this model in a shareable format, print to a 3D PDF.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6724.Print-to-PDF.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: 3D, Raster Images&lt;/div&gt;
</description></item><item><title>Make a DTM and drape an image MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/3</link><pubDate>Fri, 28 May 2010 13:35:05 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 3 posted to [Archived] AskInga Wiki by Inga Morozoff on 5/28/2010 1:35:05 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img border="0" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" height="76" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" width="619" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" height="275" alt="" /&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;The brightness of the scene can be adjusted via the &lt;em&gt;Adjust View Brightness &lt;/em&gt;control as shown:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6406.Adjust-View-Brightness.jpg" alt="" /&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Image Draping:: &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The following blurb is snipped from MicroStation Help:&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Image Draping is an extension to the MicroStation rendering feature. The draping function is based on a MicroStation rendering feature called Procedural Materials, which allows the application of a specific behavior to the raster image. &lt;/p&gt;
&lt;p&gt;This image can be draped over a Digital Terrain Model (DTM) or any 3D object using the DCDRAPE.PAL Procedural Material. In the case of aerial photos or satellite images, the DTM should be used. By using the draping feature, Raster Manager seamlessly integrates any image in the rendering process in combination with 3D elements. It also supports lighting effects, shadows, fog effects, fly through, animations, etc.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Bentley Descartes is no longer required to drape rasters over digital elevation models. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Draping Workflow Overview:&lt;/strong&gt;&lt;br /&gt;Create a material table to store material assignments in the file.&lt;br /&gt;Create a palette file to store material characteristics.&lt;br /&gt;Create a new material to point to the image.&lt;br /&gt;Assign the aerial photograph to the new material.&lt;br /&gt;Adjust the material characteristics.&lt;br /&gt;Assign the material to the DTM&lt;br /&gt;Render the view. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create material table and palette file:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box, select &lt;em&gt;Define Materials&lt;/em&gt; and you will be presented by a rather large dialog. This dialog is the &amp;quot;control center&amp;quot; for palettes and their material definitions.&lt;br /&gt;&lt;br /&gt;When you first access this dialog, MicroStation will populate the left side with an entry that is the same as your file name. This entry is the beginnings of a &lt;em&gt;material table&lt;/em&gt; which is a file with a &lt;em&gt;.mat&lt;/em&gt; extension. A material table stores material assignments to elements in the design file that live on specified levels and have specific colour. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic10.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;From the menu bar, select &lt;em&gt;Palette &amp;gt; New&lt;/em&gt;&lt;br /&gt;MicroStation responds by adding &lt;em&gt;New Palette (1)&lt;/em&gt; under the material table.&lt;br /&gt;Rename this to &lt;em&gt;PhotoDrape&lt;/em&gt; by selecting &lt;em&gt;Palette &amp;gt; Save As&lt;/em&gt;, or by right-clicking the entry and selecting &lt;em&gt;Save As&lt;/em&gt; from the picklist.&lt;br /&gt;&lt;br /&gt;In doing so, MicroStation creates a palette file which has the extension of &lt;em&gt;.pal&lt;/em&gt;. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic11.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A palette is a simple text-based file that contains a materials characteristics. To see what I mean, you can go ahead and open a delivered palette file from &lt;em&gt;.../bentley/Workspace/system/materials/&lt;/em&gt;. You&amp;#39;ll also notice that these files make reference to the &amp;quot;patterns&amp;quot; which are the actual JPG images. These images are in the &lt;em&gt;.../Workspace/system/materials/pattern/&lt;/em&gt; folder. Finally, palette files also refer to &amp;quot;bump maps&amp;quot; which adds roughness or texture to the pattern. They are typically greyscale contrasting or companion images that have the letter &amp;quot;b&amp;quot; as the last character. These will be found in the &lt;em&gt;.../Workspace/system/materials/bump/&lt;/em&gt; folder.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Create a new material:&lt;/strong&gt;&lt;br /&gt;Select the &lt;em&gt;New Material&lt;/em&gt; button and rename &lt;em&gt;New Material (1)&lt;/em&gt; to &lt;em&gt;Aerial&lt;/em&gt; &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic12.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Assign the aerial as the material:&lt;/strong&gt;&lt;br /&gt;Select the little icon highlighted in the graphic below and select &lt;em&gt;120_Image.jpg&lt;/em&gt;. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic13.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Once the image has been loaded, you will be presented with the following dialog which allows you to customize the settings or characteristics for the material. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic14.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Adjust the materials characteristics:&lt;/strong&gt;&lt;br /&gt;This step will require you to add the information we gathered about the image. Hopefully you still have those numbers near by!&lt;br /&gt;&lt;br /&gt;Adjust the settings to be as follows:&lt;br /&gt;&lt;em&gt;Mapping&lt;/em&gt; to &lt;em&gt;Elevation Drape&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;X Size = 5286&lt;/em&gt; and &lt;em&gt;Y Size = 5228&lt;/em&gt;&lt;br /&gt;This is the width and height of the image in master units and was obtained via the Raster Manager in a previous step.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Offset X = 378864.5&lt;/em&gt; and &lt;em&gt;Offset Y = 5993712.5&lt;/em&gt;&lt;br /&gt;These are the lower left coordinates of the image and were grabbed from the attachment settings in the Raster Manager. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic15.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Close pattern dialog and save your changes by poking on the &lt;em&gt;Save&lt;/em&gt; button in the Material Editor dialog. &lt;br /&gt;&lt;br /&gt;Hint: When you have unsaved work, the entries on the left side of the Material Editor will be blue. When there have been no changes, and there is no need to save, the entries will be black. See the graphic below. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic16.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Dismiss the Material Editor dialog and select &lt;em&gt;Apply Material&lt;/em&gt; from the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box.&lt;br /&gt;&lt;br /&gt;Double check that you have the correct palette and material selected as shown in the graphic below. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic17.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Poke on &lt;em&gt;Assign by Level/Colour&lt;/em&gt; and select the mesh element representing the terrain.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Render the DTM:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tool&lt;/em&gt; tool box, select the &lt;em&gt;Render&lt;/em&gt; tool and adjust the settings as follows:&lt;br /&gt;Target = &lt;em&gt;View&lt;/em&gt;, Render Mode = &lt;em&gt;Smooth&lt;/em&gt;, and Shading Type = &lt;em&gt;Normal&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Enter a datapoint on the isometric view and admire your results. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic19.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;As you can see, there&amp;#39;s a fair bit of work involved in draping an image over a DTM using plain old ordinary MicroStation. If you&amp;#39;re going to be doing a fair bit of this, I recommend that you take a second look at MicroStation Descartes which eliminates 95% of the work.&lt;br /&gt;&lt;br /&gt;Other than that, I hope you&amp;#39;ve found this a worthwhile tutorial and that you&amp;#39;ll be able to produce some fine looking DTM&amp;#39;s in no time at all. &lt;/p&gt;
&lt;p&gt;AskInga Article #220&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Make a DTM and drape an image MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/2</link><pubDate>Fri, 28 May 2010 13:27:19 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 2 posted to [Archived] AskInga Wiki by Inga Morozoff on 5/28/2010 1:27:19 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img border="0" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" height="76" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool from the&amp;nbsp;&lt;em&gt;XYZ Text &lt;/em&gt;toolbox.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4645.Isometric-View-Points.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;If desired, create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set, this can easily be done by using &lt;em&gt;CTRL+A.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In the tool settings box, enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with that option&amp;nbsp;turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious:&lt;/p&gt;
&lt;p&gt;&lt;img border="0" width="619" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/7142.Expand-to-Triangle.jpg" height="275" alt="" /&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Attach Image:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a look at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;/p&gt;
&lt;p&gt;The following graphic shows the image attached in the Top view.&amp;nbsp; Note that the mesh has been turned off for clarity.&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6835.Image-Attached.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To remove the black collar around the image, right-click the&amp;nbsp;image entry in the Raster Manager and select &lt;em&gt;Transparency&lt;/em&gt; from the popup menu.&lt;/p&gt;
&lt;p&gt;Enable the &lt;em&gt;Transparent&lt;/em&gt; option and choose colour 0 to be 100% transparent.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/0068.Transparent.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;strong&gt;Drape the Image: &lt;/strong&gt;&lt;br /&gt;Before going on to the draping process, you will need to grab some information from the image. &lt;br /&gt;&lt;br /&gt;Pop back to the attachment settings of the image via the Raster Manager. Navigate to the &lt;em&gt;Location&lt;/em&gt; tab and note the &lt;em&gt;Dimensions&lt;/em&gt;, &lt;em&gt;Pixel Size&lt;/em&gt;, and &lt;em&gt;Origin&lt;/em&gt; of the image. It&amp;#39;s a good idea to write these values down on a scrap of paper since you&amp;#39;ll be needing them in a bit.&lt;br /&gt;&lt;br /&gt;Dimensions - These values are the distances along the X and Y axis expressed in master units. The sample image measures &lt;em&gt;5286&lt;/em&gt; meters in the width, and &lt;em&gt;5228&lt;/em&gt; meters in the height.&lt;br /&gt;&lt;br /&gt;Pixel Size - This is the measured distance in master units of one pixel in the image. Our image has a pixel size of &lt;em&gt;1&lt;/em&gt; meter.&lt;br /&gt;&lt;br /&gt;Origin - This is the XY location of the lower left corner of the image. So, the lower left corner of the image is positioned at &lt;em&gt;XY=378864.5, 5993712.5&lt;/em&gt; &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic8.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;When images are applied using &lt;em&gt;Elevation Drape&lt;/em&gt; as the mapping method, they are tiled so that all four corners are coincidental. This means that each corner of the image is adjacent to the other three corners as shown below. (With thanks to &lt;em&gt;Ron Jones&lt;/em&gt; from the &lt;a href="http://www.wsdot.wa.gov/eesc/cae/DesignVisualization/desviz.htm"&gt;The WSDOT Design Visualization Group&lt;/a&gt; for this bit of information and for the graphic below.) &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic9.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Draping introduction:&lt;/strong&gt;&lt;br /&gt;Ok...so now we are ready to get to the draping process. The ideal and preferred software to use for draping is &lt;a href="http://www.bentley.com/en-US/Products/Bentley+Descartes/Overview.htm?market=Geospatial"&gt;&lt;em&gt;Bentley Descartes&lt;/em&gt;&lt;/a&gt; which drapes images in a snap and requires no effort from the user. However, for those of you who don&amp;#39;t have Bentley Descartes you can still drape images by following along with the remainder of this article.&lt;br /&gt;&lt;br /&gt;I&amp;#39;d like to point out that the draping workflow was originally published in an 1998 &lt;em&gt;MicroStation Manager Magazine&lt;/em&gt; article called &lt;a href="/Administrators/Wiki/w/Wiki/draping-photos-over-microstation-models.aspx"&gt;Draping photos over MicroStation models&lt;/a&gt; authored by &lt;em&gt;Bill Hanson&lt;/em&gt;. Bill does a wonderful job of describing the theory behind each step and I recommend that you read his article to supplement the following abridged version. &lt;br /&gt;&lt;br /&gt;Whenever you&amp;#39;re ready....&lt;br /&gt;Detach the image and display only the DTM&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Draping Workflow Overview:&lt;/strong&gt;&lt;br /&gt;Create a material table to store material assignments in the file.&lt;br /&gt;Create a palette file to store material characteristics.&lt;br /&gt;Create a new material to point to the image.&lt;br /&gt;Assign the aerial photograph to the new material.&lt;br /&gt;Adjust the material characteristics.&lt;br /&gt;Assign the material to the DTM&lt;br /&gt;Render the view. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create material table and palette file:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box, select &lt;em&gt;Define Materials&lt;/em&gt; and you will be presented by a rather large dialog. This dialog is the &amp;quot;control center&amp;quot; for palettes and their material definitions.&lt;br /&gt;&lt;br /&gt;When you first access this dialog, MicroStation will populate the left side with an entry that is the same as your file name. This entry is the beginnings of a &lt;em&gt;material table&lt;/em&gt; which is a file with a &lt;em&gt;.mat&lt;/em&gt; extension. A material table stores material assignments to elements in the design file that live on specified levels and have specific colour. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic10.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;From the menu bar, select &lt;em&gt;Palette &amp;gt; New&lt;/em&gt;&lt;br /&gt;MicroStation responds by adding &lt;em&gt;New Palette (1)&lt;/em&gt; under the material table.&lt;br /&gt;Rename this to &lt;em&gt;PhotoDrape&lt;/em&gt; by selecting &lt;em&gt;Palette &amp;gt; Save As&lt;/em&gt;, or by right-clicking the entry and selecting &lt;em&gt;Save As&lt;/em&gt; from the picklist.&lt;br /&gt;&lt;br /&gt;In doing so, MicroStation creates a palette file which has the extension of &lt;em&gt;.pal&lt;/em&gt;. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic11.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A palette is a simple text-based file that contains a materials characteristics. To see what I mean, you can go ahead and open a delivered palette file from &lt;em&gt;.../bentley/Workspace/system/materials/&lt;/em&gt;. You&amp;#39;ll also notice that these files make reference to the &amp;quot;patterns&amp;quot; which are the actual JPG images. These images are in the &lt;em&gt;.../Workspace/system/materials/pattern/&lt;/em&gt; folder. Finally, palette files also refer to &amp;quot;bump maps&amp;quot; which adds roughness or texture to the pattern. They are typically greyscale contrasting or companion images that have the letter &amp;quot;b&amp;quot; as the last character. These will be found in the &lt;em&gt;.../Workspace/system/materials/bump/&lt;/em&gt; folder.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Create a new material:&lt;/strong&gt;&lt;br /&gt;Select the &lt;em&gt;New Material&lt;/em&gt; button and rename &lt;em&gt;New Material (1)&lt;/em&gt; to &lt;em&gt;Aerial&lt;/em&gt; &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic12.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Assign the aerial as the material:&lt;/strong&gt;&lt;br /&gt;Select the little icon highlighted in the graphic below and select &lt;em&gt;120_Image.jpg&lt;/em&gt;. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic13.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Once the image has been loaded, you will be presented with the following dialog which allows you to customize the settings or characteristics for the material. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic14.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Adjust the materials characteristics:&lt;/strong&gt;&lt;br /&gt;This step will require you to add the information we gathered about the image. Hopefully you still have those numbers near by!&lt;br /&gt;&lt;br /&gt;Adjust the settings to be as follows:&lt;br /&gt;&lt;em&gt;Mapping&lt;/em&gt; to &lt;em&gt;Elevation Drape&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;X Size = 5286&lt;/em&gt; and &lt;em&gt;Y Size = 5228&lt;/em&gt;&lt;br /&gt;This is the width and height of the image in master units and was obtained via the Raster Manager in a previous step.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Offset X = 378864.5&lt;/em&gt; and &lt;em&gt;Offset Y = 5993712.5&lt;/em&gt;&lt;br /&gt;These are the lower left coordinates of the image and were grabbed from the attachment settings in the Raster Manager. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic15.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Close pattern dialog and save your changes by poking on the &lt;em&gt;Save&lt;/em&gt; button in the Material Editor dialog. &lt;br /&gt;&lt;br /&gt;Hint: When you have unsaved work, the entries on the left side of the Material Editor will be blue. When there have been no changes, and there is no need to save, the entries will be black. See the graphic below. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic16.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Dismiss the Material Editor dialog and select &lt;em&gt;Apply Material&lt;/em&gt; from the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box.&lt;br /&gt;&lt;br /&gt;Double check that you have the correct palette and material selected as shown in the graphic below. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic17.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Poke on &lt;em&gt;Assign by Level/Colour&lt;/em&gt; and select the mesh element representing the terrain.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Render the DTM:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tool&lt;/em&gt; tool box, select the &lt;em&gt;Render&lt;/em&gt; tool and adjust the settings as follows:&lt;br /&gt;Target = &lt;em&gt;View&lt;/em&gt;, Render Mode = &lt;em&gt;Smooth&lt;/em&gt;, and Shading Type = &lt;em&gt;Normal&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Enter a datapoint on the isometric view and admire your results. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic19.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;As you can see, there&amp;#39;s a fair bit of work involved in draping an image over a DTM using plain old ordinary MicroStation. If you&amp;#39;re going to be doing a fair bit of this, I recommend that you take a second look at MicroStation Descartes which eliminates 95% of the work.&lt;br /&gt;&lt;br /&gt;Other than that, I hope you&amp;#39;ve found this a worthwhile tutorial and that you&amp;#39;ll be able to produce some fine looking DTM&amp;#39;s in no time at all. &lt;/p&gt;
&lt;p&gt;AskInga Article #220&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Make DTM and drape an image using MicroStation V8i</title><link>https://communities.bentley.com/products/microstation/w/askinga/3567/3567/revision/1</link><pubDate>Fri, 28 May 2010 12:50:24 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e1007d48-f263-469d-adeb-f03c9ce895cd</guid><dc:creator>Inga Morozoff</dc:creator><comments>https://communities.bentley.com/products/microstation/w/askinga/3567/3567#comments</comments><description>Revision 1 posted to [Archived] AskInga Wiki by Inga Morozoff on 5/28/2010 12:50:24 PM&lt;br /&gt;
&lt;p&gt;&lt;a href="/Communities/Other_Communities/AskInga/default.aspx"&gt;&lt;img border="0" width="230" src="/askIngaPics/askingalogo.gif" alt="AskInga logo" height="76" title="AskInga" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Original Article Date: &lt;/strong&gt;&lt;em&gt;May 28, 2010&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This tutorial is based on 2004 article that was written for MicroStation XM.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explore the file:&lt;/strong&gt;&lt;br /&gt;Download, open and explore &lt;a href="/askingapics/220_Files.zip"&gt;220_Points.dgn&lt;/a&gt;. In this 3D file you&amp;#39;ll notice a model called &lt;em&gt;Points&lt;/em&gt; that contains zero-length lines representing the peaks and valleys of a surface or ground terrain. Although these points are supplied with this tutorial, you can easily create your own if you have design software that can export DTM data to an XYZ text file. Once you have a text file, you can import the data into a design file by using the &lt;em&gt;Import Coordinates&lt;/em&gt; tool.&amp;nbsp; This tool can be found in the &lt;em&gt;XYZ Text &lt;/em&gt;toolbox in MicroStation V8i.&lt;br /&gt;&lt;br /&gt;Navigate and open &lt;em&gt;Points&lt;/em&gt; as the active model. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic1.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Create the DTM:&lt;/strong&gt;&lt;br /&gt;To create a triangluated network of these points, follow these very easy steps:&lt;br /&gt;&lt;br /&gt;Create a new level - you might want to call it &lt;em&gt;DTM&lt;/em&gt; for &lt;em&gt;Digital Terrain Model&lt;/em&gt;.&lt;br /&gt;Make this your active level, and set the active colour to 0.&lt;br /&gt;Put all the points in a selection set.&lt;/p&gt;
&lt;p&gt;Navigate to the &lt;em&gt;Create Meshes&lt;/em&gt; toolbox and choose &lt;em&gt;Mesh From Points.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/1667.Create-Meshes-Toolbox.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Enable &lt;em&gt;Expand to Rectangle &lt;/em&gt;and enter a datapoint to process.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;To clearly see what the &lt;em&gt;Expand to Rectangle&lt;/em&gt; button does, delete the resulting mesh element, and regenerate the triangles with the switch turned off. &lt;br /&gt;&lt;br /&gt;The difference is obvious. &lt;/p&gt;
&lt;table border="0" cellpadding="6" style="width:100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="top" valign="top"&gt;&lt;img border="0" align="left" src="/askIngaPics/220Pic3.jpg" alt="" /&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Adjust the global lighting:&lt;/strong&gt;&lt;br /&gt;At this time the mesh is ready to be rendered &amp;#39;as is&amp;#39; or you can drape an aerial over it which I&amp;#39;ll explain in the following pages. In the meantime, let&amp;#39;s just render the triangles to get a better idea of what the terrain looks like. &lt;br /&gt;&lt;br /&gt;Before proceeding, ensure that you have generated the mesh &lt;em&gt;without&lt;/em&gt; the bounding rectangle as explained above. You&amp;#39;ll also want to turn off the elevation points since they are no longer needed.&lt;br /&gt;&lt;br /&gt;In order to get a better rendering from this particular model, we&amp;#39;ll first adjust the global lighting.&lt;br /&gt;&lt;br /&gt;Choose &lt;em&gt;Light Manager&lt;/em&gt; from the &lt;em&gt;Lights &lt;/em&gt;toolbox.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;Enable Ambient, Flashbulb and Solar and adjust the intensity as desired.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/6558.Light-Manager-Dialog.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Render the surface:&lt;/strong&gt;&lt;br /&gt;Choose &lt;em&gt;Smooth&lt;/em&gt; from the &lt;em&gt;View&amp;nbsp;Display Mode&lt;/em&gt;&amp;nbsp;list&amp;nbsp; as shown:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img border="0" src="/resized-image.ashx/__size/550x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-00-04/4666.View-Display-List.jpg" alt="" /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sneak peak and tweek of the aerial:&lt;/strong&gt;&lt;br /&gt;The next step in this tutorial is to drape an aerial photo over the resulting digital terrain model. However, before we do that, let&amp;#39;s take a sneak peek at the aerial by simply attaching it via the Raster Manager.&lt;br /&gt;&lt;br /&gt;From the Raster Manager, select &lt;em&gt;File &amp;gt; Attach&lt;/em&gt; and select &lt;em&gt;220_Image.jpg&lt;/em&gt;. This image is georeferenced, so be sure to turn off &lt;em&gt;Place Interactivly&lt;/em&gt; from the attach dialog.&lt;br /&gt;&lt;br /&gt;To remove the black collar around the image, double-click the image entry in the Raster Manager and navigate to the &lt;em&gt;Colour&lt;/em&gt; tab. Turn on &lt;em&gt;Transparent&lt;/em&gt; and set the &lt;em&gt;Transparent Color&lt;/em&gt; to &lt;em&gt;0&lt;/em&gt;. Finally, poke on the &lt;em&gt;Apply&lt;/em&gt; button. &lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Gather necessary information for draping the aerial:&lt;/strong&gt;&lt;br /&gt;Before going on to the draping process, you will need to grab some information from the image. &lt;br /&gt;&lt;br /&gt;Pop back to the attachment settings of the image via the Raster Manager. Navigate to the &lt;em&gt;Location&lt;/em&gt; tab and note the &lt;em&gt;Dimensions&lt;/em&gt;, &lt;em&gt;Pixel Size&lt;/em&gt;, and &lt;em&gt;Origin&lt;/em&gt; of the image. It&amp;#39;s a good idea to write these values down on a scrap of paper since you&amp;#39;ll be needing them in a bit.&lt;br /&gt;&lt;br /&gt;Dimensions - These values are the distances along the X and Y axis expressed in master units. The sample image measures &lt;em&gt;5286&lt;/em&gt; meters in the width, and &lt;em&gt;5228&lt;/em&gt; meters in the height.&lt;br /&gt;&lt;br /&gt;Pixel Size - This is the measured distance in master units of one pixel in the image. Our image has a pixel size of &lt;em&gt;1&lt;/em&gt; meter.&lt;br /&gt;&lt;br /&gt;Origin - This is the XY location of the lower left corner of the image. So, the lower left corner of the image is positioned at &lt;em&gt;XY=378864.5, 5993712.5&lt;/em&gt; &lt;/p&gt;
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&lt;p&gt;When images are applied using &lt;em&gt;Elevation Drape&lt;/em&gt; as the mapping method, they are tiled so that all four corners are coincidental. This means that each corner of the image is adjacent to the other three corners as shown below. (With thanks to &lt;em&gt;Ron Jones&lt;/em&gt; from the &lt;a href="http://www.wsdot.wa.gov/eesc/cae/DesignVisualization/desviz.htm"&gt;The WSDOT Design Visualization Group&lt;/a&gt; for this bit of information and for the graphic below.) &lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Draping introduction:&lt;/strong&gt;&lt;br /&gt;Ok...so now we are ready to get to the draping process. The ideal and preferred software to use for draping is &lt;a href="http://www.bentley.com/en-US/Products/Bentley+Descartes/Overview.htm?market=Geospatial"&gt;&lt;em&gt;Bentley Descartes&lt;/em&gt;&lt;/a&gt; which drapes images in a snap and requires no effort from the user. However, for those of you who don&amp;#39;t have Bentley Descartes you can still drape images by following along with the remainder of this article.&lt;br /&gt;&lt;br /&gt;I&amp;#39;d like to point out that the draping workflow was originally published in an 1998 &lt;em&gt;MicroStation Manager Magazine&lt;/em&gt; article called &lt;a href="/Administrators/Wiki/w/Wiki/draping-photos-over-microstation-models.aspx"&gt;Draping photos over MicroStation models&lt;/a&gt; authored by &lt;em&gt;Bill Hanson&lt;/em&gt;. Bill does a wonderful job of describing the theory behind each step and I recommend that you read his article to supplement the following abridged version. &lt;br /&gt;&lt;br /&gt;Whenever you&amp;#39;re ready....&lt;br /&gt;Detach the image and display only the DTM&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Draping Workflow Overview:&lt;/strong&gt;&lt;br /&gt;Create a material table to store material assignments in the file.&lt;br /&gt;Create a palette file to store material characteristics.&lt;br /&gt;Create a new material to point to the image.&lt;br /&gt;Assign the aerial photograph to the new material.&lt;br /&gt;Adjust the material characteristics.&lt;br /&gt;Assign the material to the DTM&lt;br /&gt;Render the view. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Create material table and palette file:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box, select &lt;em&gt;Define Materials&lt;/em&gt; and you will be presented by a rather large dialog. This dialog is the &amp;quot;control center&amp;quot; for palettes and their material definitions.&lt;br /&gt;&lt;br /&gt;When you first access this dialog, MicroStation will populate the left side with an entry that is the same as your file name. This entry is the beginnings of a &lt;em&gt;material table&lt;/em&gt; which is a file with a &lt;em&gt;.mat&lt;/em&gt; extension. A material table stores material assignments to elements in the design file that live on specified levels and have specific colour. &lt;/p&gt;
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&lt;p&gt;From the menu bar, select &lt;em&gt;Palette &amp;gt; New&lt;/em&gt;&lt;br /&gt;MicroStation responds by adding &lt;em&gt;New Palette (1)&lt;/em&gt; under the material table.&lt;br /&gt;Rename this to &lt;em&gt;PhotoDrape&lt;/em&gt; by selecting &lt;em&gt;Palette &amp;gt; Save As&lt;/em&gt;, or by right-clicking the entry and selecting &lt;em&gt;Save As&lt;/em&gt; from the picklist.&lt;br /&gt;&lt;br /&gt;In doing so, MicroStation creates a palette file which has the extension of &lt;em&gt;.pal&lt;/em&gt;. &lt;/p&gt;
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&lt;p&gt;A palette is a simple text-based file that contains a materials characteristics. To see what I mean, you can go ahead and open a delivered palette file from &lt;em&gt;.../bentley/Workspace/system/materials/&lt;/em&gt;. You&amp;#39;ll also notice that these files make reference to the &amp;quot;patterns&amp;quot; which are the actual JPG images. These images are in the &lt;em&gt;.../Workspace/system/materials/pattern/&lt;/em&gt; folder. Finally, palette files also refer to &amp;quot;bump maps&amp;quot; which adds roughness or texture to the pattern. They are typically greyscale contrasting or companion images that have the letter &amp;quot;b&amp;quot; as the last character. These will be found in the &lt;em&gt;.../Workspace/system/materials/bump/&lt;/em&gt; folder.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Create a new material:&lt;/strong&gt;&lt;br /&gt;Select the &lt;em&gt;New Material&lt;/em&gt; button and rename &lt;em&gt;New Material (1)&lt;/em&gt; to &lt;em&gt;Aerial&lt;/em&gt; &lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Assign the aerial as the material:&lt;/strong&gt;&lt;br /&gt;Select the little icon highlighted in the graphic below and select &lt;em&gt;120_Image.jpg&lt;/em&gt;. &lt;/p&gt;
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&lt;p&gt;Once the image has been loaded, you will be presented with the following dialog which allows you to customize the settings or characteristics for the material. &lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Adjust the materials characteristics:&lt;/strong&gt;&lt;br /&gt;This step will require you to add the information we gathered about the image. Hopefully you still have those numbers near by!&lt;br /&gt;&lt;br /&gt;Adjust the settings to be as follows:&lt;br /&gt;&lt;em&gt;Mapping&lt;/em&gt; to &lt;em&gt;Elevation Drape&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;X Size = 5286&lt;/em&gt; and &lt;em&gt;Y Size = 5228&lt;/em&gt;&lt;br /&gt;This is the width and height of the image in master units and was obtained via the Raster Manager in a previous step.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Offset X = 378864.5&lt;/em&gt; and &lt;em&gt;Offset Y = 5993712.5&lt;/em&gt;&lt;br /&gt;These are the lower left coordinates of the image and were grabbed from the attachment settings in the Raster Manager. &lt;/p&gt;
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&lt;p&gt;Close pattern dialog and save your changes by poking on the &lt;em&gt;Save&lt;/em&gt; button in the Material Editor dialog. &lt;br /&gt;&lt;br /&gt;Hint: When you have unsaved work, the entries on the left side of the Material Editor will be blue. When there have been no changes, and there is no need to save, the entries will be black. See the graphic below. &lt;/p&gt;
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&lt;p&gt;Dismiss the Material Editor dialog and select &lt;em&gt;Apply Material&lt;/em&gt; from the &lt;em&gt;Rendering Tools&lt;/em&gt; tool box.&lt;br /&gt;&lt;br /&gt;Double check that you have the correct palette and material selected as shown in the graphic below. &lt;/p&gt;
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&lt;p&gt;Poke on &lt;em&gt;Assign by Level/Colour&lt;/em&gt; and select the mesh element representing the terrain.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Render the DTM:&lt;/strong&gt;&lt;br /&gt;From the &lt;em&gt;Rendering Tool&lt;/em&gt; tool box, select the &lt;em&gt;Render&lt;/em&gt; tool and adjust the settings as follows:&lt;br /&gt;Target = &lt;em&gt;View&lt;/em&gt;, Render Mode = &lt;em&gt;Smooth&lt;/em&gt;, and Shading Type = &lt;em&gt;Normal&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Enter a datapoint on the isometric view and admire your results. &lt;/p&gt;
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&lt;p&gt;As you can see, there&amp;#39;s a fair bit of work involved in draping an image over a DTM using plain old ordinary MicroStation. If you&amp;#39;re going to be doing a fair bit of this, I recommend that you take a second look at MicroStation Descartes which eliminates 95% of the work.&lt;br /&gt;&lt;br /&gt;Other than that, I hope you&amp;#39;ve found this a worthwhile tutorial and that you&amp;#39;ll be able to produce some fine looking DTM&amp;#39;s in no time at all. &lt;/p&gt;
&lt;p&gt;AskInga Article #220&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
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