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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference</link><description>Bentley View, MicroStation, PowerDraft</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference</link><pubDate>Mon, 21 Feb 2022 00:07:30 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Andrew Bell</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Current Revision posted to MicroStation Wiki by Andrew Bell on 2/21/2022 12:07:30 AM&lt;br /&gt;
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&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation&amp;nbsp;and keep georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow is shown on the video.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;See Also&lt;/h1&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Other language sources&lt;/h1&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;img style="border-width:0px;" alt=" " height="60" src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" /&gt;&lt;/p&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Marta Kaczmarek&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/8</link><pubDate>Thu, 17 Feb 2022 13:40:38 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 8 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:40:38 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation&amp;nbsp;and keep georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow is shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/7</link><pubDate>Thu, 17 Feb 2022 13:39:41 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 7 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:39:41 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow is shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/6</link><pubDate>Thu, 17 Feb 2022 13:38:07 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 6 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:38:07 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/5</link><pubDate>Thu, 17 Feb 2022 13:37:45 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 5 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:37:45 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/4</link><pubDate>Thu, 17 Feb 2022 13:36:52 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 4 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:36:52 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/3</link><pubDate>Thu, 17 Feb 2022 13:36:09 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 3 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:36:09 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;a href="https://communities.bentley.com/cfs-file/__key/communityserver-wikis-components-files/00-00-00-00-35/Blender_5F00_GIS2.mp4"&gt;communities.bentley.com/.../Blender_5F00_GIS2.mp4&lt;/a&gt;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/2</link><pubDate>Thu, 17 Feb 2022 13:34:14 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 2 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 1:34:14 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:#dce5f0 0px solid;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference&lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;span style="color:#0563c1;"&gt;https://github.com/domlysz/BlenderGIS&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;This Wiki won&amp;rsquo;t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p class="CxSpFirst" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="line-height:normal;margin:0 0 .0001pt .5in;text-indent:-18pt;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="line-height:normal;margin:0cm 0cm 8pt;"&gt;&lt;/div&gt;
&lt;h3&gt;&lt;span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: Bing Maps, CONNECT Edition, import, GeneralWindows 10, Export, FBX, MicroStation, georeference, mesh, Coordinate systems, Reprojection, terrain, interchange, en, blender&lt;/div&gt;
</description></item><item><title>How import to MicroStation geographic data from BlenderGIS addon and keep georeference</title><link>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference/revision/1</link><pubDate>Thu, 17 Feb 2022 12:43:01 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:44e18533-bc96-40c7-a4d1-2e079e805361</guid><dc:creator>Marta Kaczmarek</dc:creator><comments>https://communities.bentley.com/products/microstation/w/microstation__wiki/58335/how-import-to-microstation-geographic-data-from-blendergis-addon-and-keep-georeference#comments</comments><description>Revision 1 posted to MicroStation Wiki by Marta Kaczmarek on 2/17/2022 12:43:01 PM&lt;br /&gt;
&lt;table style="border-top:#dce5f0 0px solid;border-right:#dce5f0 0px solid;border-bottom:#dce5f0 0px solid;border-left:#dce5f0 0px solid;background-color:#dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;MicroStation CONNECT&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.16.02.34 &lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Environment:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Windows 10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Coordinate Systems&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Subarea:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;General&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;How import to MicroStation geographic data from BlenderGIS addon and keep georeference &lt;/p&gt;
&lt;h1&gt;Background&lt;/h1&gt;
&lt;p&gt;&lt;span&gt;Overview of the application BlenderGIS is available on the link &lt;/span&gt;&lt;span&gt;&lt;a href="https://github.com/domlysz/BlenderGIS"&gt;&lt;span&gt;&lt;font color="#0563c1"&gt;https://github.com/domlysz/BlenderGIS&lt;/font&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The main functionality of this addon is creating textured terrain meshes and importing features from Open Street Map e.g. buildings, highway, landuse etc. This Wiki describes how the data can be imported to MicroStation with their georeference.&lt;/span&gt;&lt;/p&gt;
&lt;h1&gt;Steps to Accomplish&lt;/h1&gt;
&lt;h3&gt;
&lt;div class="" style="margin:0cm 0cm 8pt;line-height:normal;"&gt;&lt;span&gt;&lt;font size="3"&gt;&lt;font face="Calibri"&gt;This Wiki won’t be describe a whole process step by step of using BlenderGIS addon, however there are a few things, which are necessary to set inside Blender for this workflow. &lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;font size="3"&gt;&lt;font face="Calibri"&gt;
&lt;p class="CxSpFirst" style="margin:0cm 0cm 0cm 20.4pt;line-height:normal;text-indent:-18pt;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location of the 3D Cursor should have position in World Origin (0,0,0).&lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="margin:0cm 0cm 0cm 20.4pt;line-height:normal;text-indent:-18pt;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enable the option for Displaying of coordinates of scene origin in Web Mercator space. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpMiddle" style="margin:0cm 0cm 0cm 20.4pt;line-height:normal;text-indent:-18pt;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The best method for exchange 3D data is the extension FBX. During export to FBX from Blender, the axis should be set: Y Forward and Z up. &lt;/span&gt;&lt;/p&gt;
&lt;p class="CxSpLast" style="margin:0cm 0cm 8pt 20.4pt;line-height:normal;text-indent:-18pt;margin: 0 0 .0001pt .5in;"&gt;&lt;span&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The rest of the workflow will be shown on the video. &lt;/span&gt;&lt;/p&gt;
&lt;div class="" style="margin:0cm 0cm 8pt;line-height:normal;"&gt;&lt;/div&gt;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h1&gt;See Also&lt;/h1&gt;
&lt;p&gt;XXXXXXX(Add links as needed for other relevant Be Communities content.)XXXXXXX&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: GeneralWindows 10, MicroStation, Coordinate systems, 10.16.00.80, en&lt;/div&gt;
</description></item></channel></rss>