LEGION Modifying entity behavior to walk on the right

I have a scenario where I have two escalators going down and one escalator for entities going up. (Refer to image)

Currently, the red entities follow the red arrows (i.e. shortest distance) to the escalator. The blue entities follow the blue arrows into the corridor (i.e. shortest distance). However, this causes high density around the corner as the entities essentially run into each other. I find that this is unrealistic... realistically, the people represented by the red circles would follow the green dashed path in order to not run into the blue entities. In other words, pedestrians would stay to the right of the walking path. 

I am emulating this behavior by using a series of focal nodes linked together to basically force the red entities to take a more realistic path by staying to the right of the walkway/corridor.

My question is whether this is best practices to emulate this entity behavior? Should another technique be used instead?

Thanks!