LEGION 2 Level fixed cycle lift model

The LEGION model sample for Simulate 2 Level fixed cycle lift model in various model mechanisms.

Simulating Elevator is one of the most complicated model mechanism depends on how many floors in simulation.

There are many ways to create elevator using different compound objects and conditions.

For basic simulation, I prefer 2 floors operation elevator and the step below...

Entities from Lower Level to Upper Level

1. At the Lower Level create a Waiting Zone for boarding area in front of the elevator. 

2. Cover that Waiting Zone with  Direction Modifier with filter boarding entities and a boarding control profile (can be event profile or availability profile) send entities to a Delay Point (you can set the maximum capacity and delay forever) inside the elevator Lower Level.

3. Create another Direction Modifier cover boarding area with filter boarding entities and a send back profile (after boarding time-door close) send missed boarding entities back to the Waiting Zone boarding area.

4. Inside the Lower Level - elevator, create a Direction Modifier cover the elevator area with a profile sending entities to Level Exit (Lower Level) inside the elevator.

5. Entities will send to Level Entrance (Upper Level) and send to Waiting Zone inside elevator Upper level.

6. Create a Direction Modifier cover that Waiting Zone inside elevator Upper level and link entities to target outside.

Entities from Upper Level to Lower Level

1. At the Upper Level create a Waiting Zone for boarding area in front of the elevator. 

2. Cover that Waiting Zone with  Direction Modifier with filter boarding entities and a boarding control profile (can be event profile or availability profile) send entities to a Delay Point (you can set the maximum capacity and delay forever) inside the elevator Upper Level.

3. Create another Direction Modifier cover boarding area with filter boarding entities and a send back profile (after boarding time-door close) send missed boarding entities back to the Waiting Zone boarding area.

4. Inside the Upper Level - elevator, create a Direction Modifier cover the elevator area with filter and a profile sending entities to Level Exit (Upper Level) inside the elevator.

5. Entities will send to Level Entrance (Lower Level) and send to Waiting Zone inside elevator Lower level.

6. Create a Direction Modifier cover that Waiting Zone inside elevator Lower level and link entities to target outside.

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