MOSES Body Interaction with Seabed

Is it possible to statically model a BODY being ballasted down, interact with the seabed and then ballasted over onto the seabed?  I have tried modeling the seabed as an -OBSTACLE (similar to QUAY example), but it seems that as I add ballast to the BODY, that the -OBSTACLE moves with the body once using &EQUI command.  Can the seabed be modeled as an -OBSTACLE (FIXED), but have the body statically be determined without affecting the -OBSTACLE? Or can this only be determined in Time Domain?

I also know you can fix DZ, but as the BODY is tipped over, I need it to pivot on it's edge which which is in contact with the seabed, not about it's origin.

Could you model the seabed as a fixed plate that has interaction with the BODY once in contact?

Lastly, I have seen the possibility of modeling the seabed as a "FOUNDATION"? Isn't this a connector and how is it applied to a certain depth or to the body when a certain draft is reached?

I thank you in advance for any help and wish you the best!

Regards,
Scott

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