Quick method for connecting multiple nodes to an export node

Hi All,

Just wondering if there is a quick way to connect multiple nodes to an export node without typing them all in or wiring them up.

I have say 20 polygon nodes I would like to link up and after a bit of experimenting didn't really get anywhere.

I tried a function to pull the names of the nodes into a nice list but I had turned them into a string and the export node is expecting a geometry node.

This is my function:

function (string NodeName, int count)
{
string NodeList = {};
string NodeItem ='';


for (int i = 1; i < count +1; ++i)

{
NodeItem = ToString(NodeName + i);
NodeList.Add(NodeItem);

}
return NodeList;
}

but as you can see I used the string type to get the list from a NodeName and count I input in the function node.

Anyway to extract this back to the type needed for the export node?

Thanks

Wayne

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