Hi All,
Just wondering if there is a quick way to connect multiple nodes to an export node without typing them all in or wiring them up.
I have say 20 polygon nodes I would like to link up and after a bit of experimenting didn't really get anywhere.
I tried a function to pull the names of the nodes into a nice list but I had turned them into a string and the export node is expecting a geometry node.
This is my function:
function (string NodeName, int count){ string NodeList = {}; string NodeItem =''; for (int i = 1; i < count +1; ++i) { NodeItem = ToString(NodeName + i); NodeList.Add(NodeItem); } return NodeList;}
but as you can see I used the string type to get the list from a NodeName and count I input in the function node.
Anyway to extract this back to the type needed for the export node?
Thanks
Wayne