Multi-View Rendering (45 views)

(cross posting from MicroStation general forum as recommended)


Hello everyone!

I'm new to MicroStation, but I was hoping I could get some help with a question. I'm looking to write a plugin that can do multi-view rendering for a lenticular system. I'd need to be able to render each view to a framebuffer, changing the camera's view and projection matrix for 45 views in total, and then run a post-process shader on that before sending it to the screen. Is this level of control possible with MicroStation's SDK? We already have plugins like this for Unity, Blender, and other 3D software, but I'm curious if this sounds feasible to anyone experienced with MicroStation's SDK.

Thanks in advance for any insight you can offer!

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