[CONNECT C++] Fatal link error: module machine type 'x64' conflicts with target machine type 'x86'

Hi all -

I've been banging away at converting code over from v8i MDL code to C++ native DLL and have (most) of it compiling without error.  I've decided I need to get a portion of the code working to make sure I'm on the right track.  So before I start rewriting modules to write text and add reference files, I'm trying to link modules together.

I was getting a bunch of errors with finding the OBJ files and figured that out, but now I'm getting the error above and don't understand why.  Rather, in a general sense I understand that somewhere the BMAKE process is saying, "Make this for an x86 machine" and the link libraries are all compiled for an x64 machine, which is the cause of the error.

What I don't know how to do is find where to fix it.

  • Mstn CE 10.15.00.74
  • VS2017
  • Using C++
  • Have 3 different cpp source code files, linking them together
  • Have several RSC files, same
  • Using the appropriate Microstation CONNECT Edition SDK command prompt (as Administrator) to set up the environment and start Visual Studio

When I compile, I'm using bmake <program> -v <enter>, which gave me one set of results, where the linker would choke on several of the OBJ files, not being able to find them to use functions in them.  In the old make file, there's a command line that I figured I'd try to see if it gave different results:

bmake -a +dMDLDEBUG -dNO_COMPILERS_MKI=1 -dBUILD_USING_NoToolset liqdist.mke

This gave nicely formatted results, but materially changed what I get using the original bmake call, and now I'm getting the error message in the title.  I have tried restarting the development environment, now I just get the new error.

So.  Many.  Questions.  I know it's bad form to ask more than one, so I'm only going to be a little naughty.

  • Have I broken the bmake configuration now or is it working and the new problem is the incompatibility between x86 and x64 modules?
  • How do I toggle the build to create x64 so it all links and not x86 and throws this error?

I did see Jan Slegr's response to an earlier post and, while I followed most of it, what I got out was that it was for a different version of CE that needed VS2013 for C++ and not VS2017 for the version I'm running AND it's a configuration issue.  I understand that, but I just don't know where to look for it.

If this were C#, I'd look at the target assembly and change it there, but I don't think BMAKE works with the build properties inside VS (and I tried changing that in several different places, producing the same effect).

Any suggestions (or magic bullets)?

Parents
  • Hi Gary,

    Any suggestions (or magic bullets)?

    My suggestion is to don not writing about thought and to start sharing concrete data. Unfortunately, your question is like to complain in long speech your car is broken somehow, because some light is red, describing what you think about this issue, possibilities and context, but you do tell nothing about car manufacturer, the car type, model and its configuration.

    Please:

    • share your .mke file (and .mki, if you use any custom one)
    • create and share make process verbose log file (when don't know how, search for "build verbose" phrase)
    but I just don't know where to look for it.

    The error message is very clear: The problem is produced by linker, so you should search in make file and/or in log file, for what modules this error is produced and how (using what arguments) they are compiled.

    MicroStation SDK shell is configured to do things right, so when there is the problem with x86 files, they are external or make file is configured to compile x86 objects and not standard x64 variant.

    With regards,

      Jan

  • Jan -

    Thanks for the response.  I expected you to ask for more information, and I will share everything, but I wasn't sure what would be needed. Trying to be respectful and hopeful that it's a dumb mistake.

    I've got meetings today until mid-morning USEast, I will post that as soon as I can today.  I want to try modifying a newer make file first to see if this is due to an old disordered MKE or if there's something else I missed updating the old file.  Either way I'll post both the old and new.

    Gary

  • but I wasn't sure what would be needed.

    When development issue is discussed, source code and expected vs actual results are needed nearly always.

    In the discussed case, source code is mke file (plus custome mki when used) and verbose make process log is the result. It should be enough to analyze problem in detail, without having the complete project available.

    I want to try modifying a newer make file first to see if this is due to an old disordered MKE

    It can be, but in such case the old mke is probably written incorrectly. It can happen, I saw several "over defined" make files, ignoring that SDK shell is set to do things in the right way by default. Both compiler and linker are called using a huge amount of parameters, so it is easy to set some from them incorrectly.

    Or can it be (I do not know the project structure in detail) that there are V8i and CE versions side by side, and something is "cross linked", because of hardcoded path (or incorrectly set PATH variable)?

    Regards,

      Jan

  • In this case, the good news is that there's only one version of SDK/Microstation that's ever been installed on this development machine.  CE was installed and then patched to 10.15.00.74.  Visual Studio 2019 was originally installed, but when I figured out that wouldn't work for C++ development, I backed that off to a version that would work with the CE update level.

    That doesn't mean the path or other environment variables are set correctly, although all of the example code compiles first time and correctly.

    I'm creating the new MKE now, will update shortly.

    G

  • That doesn't mean the path or other environment variables are set correctly

    Open a Windows command prompt, type set > %TEMP%\env_vars.txt then examine env_vars.txt.

    Look for relevant definitions: e.g. MS or MSMDE.

    If you do that in the CONNECT SDK shell, you'll see the definitions of all the variables that and his team have created to make our lives easier.

    CE was installed and then patched to 10.15.00.74.  Visual Studio 2019 was originally installe

    The versions of Viz Studio can be installed side-by-side, I believe.  MicroStation CONNECT Update 17 uses Viz Studio 2019.

     
    Regards, Jon Summers
    LA Solutions

Reply Children
No Data