MDL Call to a window area

I have the range of a shape and need to fit that range into an opened view(nice if user picks). I tried the following function but cannot get it to work correctly, well not at all. Am I calling the correct function? Is there any example I could look at?

 

Thanks Curt

 

mdlView_setArea
(
int viewNumber ,
DPoint3d const*      pt ,
DPoint3d const*      zOrg ,
double      zDelta ,
double      actZdepth ,
RotMatrix const*      rotMatrix
);
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