Under Surface Analysis there is the catchment tool. This tools identifies triangles that drain to the same lowest point triangle. As a result it divides the triangulation in separet boundarys. I am writing a viuals basic tool and i need to create a boundary from surtain triangles in a triangulation.
Is it possible to use MX math to calculate the boundary in the same way as it does in the catchment tool? If not is there anyone who can give more information about the calculation method in the catchment tool becaus it is veru efficient way to create these bounday's.