Conceptstation: 10.00.06.47
When importing a proposed 3d model (dgn) from PowerGeopak, the existing terrain covers up the proposed model (in cut sections). Is there a way to clip out the existing terrain in CS? Is there a way to make an imported model take priority over the existing terrain?
Hi Joshua,
I believe the model priority issue is going to be an enhancement request to development. Can you provide a screenshot that shows what you are describing?
Holly
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I created Enhancement 854941: Ability to set a model priority
Has this been resolved in the newer versions yet? If not, is there a work-around? I have tried to export my surface to a tin - then cut a hole through the tin on the outside edge of my proposed 3D dgn model I plan to import. I then imported that tin into concepstation and it didn’t like it at all. It imported but it put the hole back at an elevation of zero.
I might try editing the tin to make it drop 50 feet in elevation at the perimeter of my proposed 3D dgn instead of punching a hole through it. I’ll let you know how it goes.
Hi Dennis,
Both the Dgn and the 3sm are 3d, there is no support for display priority between 3d geometry. The elements are drawn at their elevation. With our latest release, 10.00.12.41, you can use our model transform tools to offset the location of your imported dgn model. You could also do this from Microstation by using their tool and move up the dgn elements
The new tools are accessible from the Model list picker.
Simon
Thank you so much for your reply Simon. I ended up modifying my existing surface (outside of conceptstation) in an SS4 terrain model and exporting it to a tin to then be imported to conceptstation. In SS4 I drew a shape at the exact limits of my proposed model. These limits are where the proposed model would match into the existing model. I then set the profile of this shape equal to the existing ground. I then copied that shape in (towards the proposed model) 1 foot and set the profile of this new shape 10 feet lower than the existing ground above it. From these two new shapes I created a new terrain model. I then made a complex terrain model by using my existing terrain as the primary and MERGING my new terrain from the two shapes into it. The end result is the existing terrain outside my proposed model is the actual ground and inside of my proposed model it drops down 10 feet. With this new model I was assured that my proposed model was above existing ground. It took a little work but it accomplished what I needed. I hope this helps someone out there!