I am experimenting with OpenRoads and am trying to figure out if there is a better way of deleting non-ground points that made it through filtering and into my terrain model. In previous software, I would generate contours and then I could see obvious areas that points that are on bushes/cars/buildings were still in my point cloud. I would delete (either by fence or selection tool) whole bunches of them, re-triangulate, and they wouldn't be in my surface. I've only been working with OpenRoads for a very short time, but so far all I can find is the "delete vertex" tool which means I would have to manually delete every point one at a time. I would appreciate any insight people could give me on the best method to speed up this process.
Thanks you,
Keith
If I read your post correctly, you are creating the terrain from point cloud data. You can follow the same procedure as you used to - delete the incorrect data from the point cloud and then recreate the terrain - rather than trying to edit the terrain vertices.
Yeah, I'm creating a terrain from a point cloud. I was hoping to do this from a pod file so I can work with my point cloud in color. If I can't do that, is there a way in OpenRoads to import an ascii file that has color?
Thank you.
I am not aware of an ASCII format that includes colour for point clouds.
Is there any way that you know of where I can work with points that have color values that I can delete without going back to the source data and re-importing?
I am afraid I don't.