Deleting multiples vertices at once from terrain model.

I am experimenting with OpenRoads and am trying to figure out if there is a better way of deleting non-ground points that made it through filtering and into my terrain model.  In previous software, I would generate contours and then I could see obvious areas that points that are on bushes/cars/buildings were still in my point cloud.  I would delete (either by fence or selection tool) whole bunches of them, re-triangulate, and they wouldn't be in my surface.  I've only been working with OpenRoads for a very short time, but so far all I can find is the "delete vertex" tool which means I would have to manually delete every point one at a time.  I would appreciate any insight people could give me on the best method to speed up this process.

Thanks you,

Keith