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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Contour to Hightmap - or RAW for Unity3D</title><link>https://communities.bentley.com/products/road___site_design/f/geopak-inroads-mx-openroads-forum/190857/contour-to-hightmap---or-raw-for-unity3d</link><description>Hi 
 Is it possible to convert terrain to a height map with greyscale-encoded height values? Or RAW file? 
 My goal is to convert a Openroads terrain to RAW and import ti into Unity3D. If it is possible to export a heightmap, i could take it through L3DT</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: Contour to Hightmap - or RAW for Unity3D</title><link>https://communities.bentley.com/thread/563648?ContentTypeID=1</link><pubDate>Sat, 11 Jan 2020 18:03:08 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:3a6162c5-68c6-40d1-aa2f-25d38faeda2f</guid><dc:creator>Jan Šlegr</dc:creator><description>&lt;p&gt;Hi,&lt;/p&gt;
[quote userid="316311" url="~/products/road___site_design/f/geopak-inroads-mx-openroads-forum/190857/contour-to-hightmap---or-raw-for-unity3d"]Is it possible to convert terrain to a&amp;nbsp;&lt;span&gt;&amp;nbsp;height map&amp;nbsp;with greyscale-encoded height values?&lt;/span&gt;[/quote]
&lt;p&gt;I have not tested it, but STM (Scalable Terrain Model) can be exported to raster DEM (see &lt;a href="https://docs.bentley.com/LiveContent/web/OpenSiteDesigner%20CONNECT-v1/en/GUID-20DC16F1-BEED-4C29-973A-FD797BB2A18F.html" rel="noopener noreferrer" target="_blank"&gt;doc&lt;/a&gt;). And because STM can be created based on DTM, I think the answer is &amp;quot;yes, it&amp;#39;s possible&amp;quot;.&lt;/p&gt;
&lt;p&gt;Another question is what export format is the best, because both RAW and PNG are not supported, but from e.g. TIFF it would be possible to convert it into format accepted by Unity3D.&lt;/p&gt;
&lt;p&gt;With regards,&lt;/p&gt;
&lt;p&gt;&amp;nbsp; Jan&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Contour to Hightmap - or RAW for Unity3D</title><link>https://communities.bentley.com/thread/563643?ContentTypeID=1</link><pubDate>Sat, 11 Jan 2020 17:41:34 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:77aa4906-4229-4441-ac16-542f93014071</guid><dc:creator>Louis van Amerongen</dc:creator><description>&lt;p&gt;Hi Karon,&lt;/p&gt;
&lt;p&gt;What you could try is to print the height map As pdf. Convert it to jpg and use the result as a draped texture for the terrain model.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Regards Louis&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Contour to Hightmap - or RAW for Unity3D</title><link>https://communities.bentley.com/thread/563621?ContentTypeID=1</link><pubDate>Sat, 11 Jan 2020 09:48:10 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:7ef2c892-6649-4570-a9f5-ade0b07f50b5</guid><dc:creator>Sigfus Jonsson</dc:creator><description>&lt;p&gt;Hi Erdem&lt;/p&gt;
&lt;p&gt;Unfortunately it is not giving med the result I want. I seek further inside Unity3D forums&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Contour to Hightmap - or RAW for Unity3D</title><link>https://communities.bentley.com/thread/563297?ContentTypeID=1</link><pubDate>Thu, 09 Jan 2020 14:19:35 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:64b42412-18cb-478f-9fbd-a73178052a75</guid><dc:creator>Erdem Atilir</dc:creator><description>&lt;p&gt;I have previously used thematic height view with colors adjusted to black to white where you can specify black color elevation and white color elevation. After you can print&amp;nbsp; the view into jpeg or any other image format.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>