Is including rounded components using the Vertex Fillet Tangent Lengths (for example, on curbs or guardrail) going to have a significant impact on corridor processing? Basically, I'm looking for best practices here and whether this is worth including on a template at all. We want to avoid negative impacts on corridor processing, but if this is insignificant, maybe it is worth it. Thanks,
I have not seen any significant increase in processing times. The default stroking value for the resultant mesh is 16 segments (4 per quadrant), so you can get an idea of how many more points based on how many arcs you have in your template... but in general, you can have a lot of points in a template before you see a performance hit.