Hi,
the latest OpenRoads Designer, version (2020 Release 3 Update9)
When Exporting Reality mesh into FBX, It seems that the UVW map of FBX goes wrong, the orientations of material are not correct, but with ORD(version 2020 Release 2 Update 8 10.08.01.33), Everthing is ok!
See the following screenshot:
Please test, and hope to fix bugs ASAP.
Thanks!
Chen Zhengpeng
Did yu try exporting your reality mesh with contextcapture? You can choose the export format in Contextcapture, just choose FBX, it's the best way I think
Thanks! exporting reality mesh with contextcapture is OK, but there are many clippping and mask zooms of reality model in ORD , so I have to export reality mesh with ORD. if the workflow come back to contextcapture, it will be very complicated, in addition , the clippping and mask zooms are complicated polygon, contextcapture may can not handle the clippping process.
the previous ORD is OK for exporting reality mesh
I suggest you file a Service Ticket with Bentley support. They will know (or be able to determine) if there are any known bugs or workarounds to your issue. They will also be able to file a defect report on your behalf and inform you if it gets corrected.
MaryB
Power GeoPak 08.11.09.918Power InRoads 08.11.09.918OpenRoads Designer 2021 R2