Exporting FBX goes wrong

Hi,

 the latest OpenRoads Designer, version (2020 Release 3 Update9)

When Exporting Reality mesh into FBX,  It seems that the UVW  map of FBX goes wrong, the orientations of material are not correct, but with  ORD(version 2020 Release 2 Update 8 10.08.01.33), Everthing is ok!

See the following screenshot:

Please test, and hope to fix bugs ASAP.

Thanks!

Chen Zhengpeng

Parents Reply
  • Thanks!     exporting reality mesh with contextcapture is OK, but there are many clippping and mask zooms of reality model  in ORD , so I have to export reality mesh with ORD. if the workflow come back to  contextcapture, it will be very complicated, in addition , the  clippping and mask zooms are complicated polygon, contextcapture may can not handle the clippping  process.

    the previous ORD is OK for  exporting reality mesh 

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