<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Roundabouts in InRoads.</title><link>https://communities.bentley.com/products/road___site_design/f/geopak-inroads-mx-openroads-forum/23008/roundabouts-in-inroads</link><description>I need to create a surface model of a stretch of roadway with two roundabouts. And I do not have a Roundabout add-in or extension for InRoads. I found the following post on this in the old discussion groups, saying it can be done and with some quick words</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Re: Roundabouts in InRoads.</title><link>https://communities.bentley.com/thread/58012?ContentTypeID=1</link><pubDate>Sat, 30 May 2009 02:20:12 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:4b388866-2d3d-42f2-a8ff-650d787ad246</guid><dc:creator>Dwight Erwin</dc:creator><description>&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&amp;nbsp; 
&lt;p&gt;
Hi Brian,
&lt;/p&gt;
&lt;p&gt;
I have modeled a couple of roundabout projects with this workflow:
&lt;/p&gt;
&lt;p&gt;
First I create a vertical alignment for the roads passing thru the roundabout. 
&lt;/p&gt;
&lt;p&gt;
Then I model them with a simple template (just a 2% slope from the center without bothering to have any end conditions) that is wide enough to overlap the entire circle, I then generate an alignment for the lip of curb for each quadrant with the surface that was generated with the wide template visualized on it. I then design a vertical profile using that surface as a guide, and then I create a template from the curb out and model that to the existing ground.
&lt;/p&gt;
&lt;p&gt;
I then visualize the top surface features of the curb, sidewalk, slope intersections etc. as well as the centerline of the roads and then import those graphics as a DTM. To get the splitter islands I drape the design surface at the face of the curb and a line slightly offset for the top of the curb and then move the graphics of the top vertically with a dx=0,0,.5 command
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
The one problem using this method is the pavement area is a simple surface, not a component so subgrade volumes cant be computed as normal.
&lt;/p&gt;
&lt;p&gt;
Dwight
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Roundabouts in InRoads.</title><link>https://communities.bentley.com/thread/51180?ContentTypeID=1</link><pubDate>Wed, 29 Apr 2009 13:44:02 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:37024167-7a24-42a4-8245-02310f7422d4</guid><dc:creator>Adam Wieczorek</dc:creator><description>&lt;p&gt;
hi,
&lt;/p&gt;
&lt;p&gt;
The post from old discussion groups you brought up, was orginaly posted by Piotr. He explored his post in BeGeneral PL Community Forum (search for the topic: '[IR]Projektowanie rond'). This forum requires authorization and it's in Polish, however&amp;nbsp; some&amp;nbsp; usefull drafts are atached.&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
Adam. 
&lt;/p&gt;
&lt;p&gt;
&amp;nbsp;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>