<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>[ORD 2022 R1] Exported Terrains Don&amp;#39;t Match Original</title><link>https://communities.bentley.com/products/road___site_design/f/geopak-inroads-mx-openroads-forum/237569/ord-2022-r1-exported-terrains-don-t-match-original</link><description>I tried exporting a complex terrain to all of the available export formats (dtm, tin, .xml, fil, and txt). When I create a new terrain from any of these exported files the triangles don&amp;#39;t match the original terrain. I think the underlying terrain is being</description><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/740592?ContentTypeID=1</link><pubDate>Mon, 07 Nov 2022 17:05:53 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:7c72378f-18d0-4531-8bd3-1d638a4ea6c1</guid><dc:creator>Josh M</dc:creator><description>&lt;p&gt;My Mistake.&amp;nbsp; I found the &amp;quot;triangles only&amp;quot; option, exported to LandXML file, imported LandXML file into a blank 3D file. Now the triangles match.&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/740583?ContentTypeID=1</link><pubDate>Mon, 07 Nov 2022 16:14:40 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:d240cd6b-d230-4d53-8ea3-53c2b2b086e9</guid><dc:creator>Ray Thwaits</dc:creator><description>&lt;p&gt;That&amp;#39;s surprising.&amp;nbsp; I know InRoads and previous (V8i) versions of MicroStation imported only the points from surface definitions, ignoring the triangles.&amp;nbsp; They then triangulated all those points as random points.&amp;nbsp; I haven&amp;#39;t tried MicroStation CONNECT, but I thought ORD actually used the triangle definitions.&lt;/p&gt;
&lt;p&gt;That leaves you with creating features to hold your edits.&amp;nbsp; LandXML and InRoads DTM exports allow for the export of features only, terrain only or both.&lt;/p&gt;
&lt;p&gt;&lt;img height="183" src="/resized-image/__size/320x240/__key/communityserver-discussions-components-files/5922/pastedimage1667837679631v1.png" width="181" alt=" " /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/740550?ContentTypeID=1</link><pubDate>Mon, 07 Nov 2022 13:29:07 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:6dcf0f91-74b1-4a27-802b-9a7c3e23b7d9</guid><dc:creator>Josh M</dc:creator><description>&lt;p&gt;Ray,&lt;/p&gt;
&lt;p&gt;I only export the terrain.&amp;nbsp; None of the export formats have options for specifying triangles, features, etc.&amp;nbsp; It&amp;#39;s an all-or-nothing process.&amp;nbsp; Even then, the triangles revert back to their pre-edit orientation/existence.&amp;nbsp; I will try the other suggestions in this thread.&lt;/p&gt;
&lt;p&gt;Josh&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/740357?ContentTypeID=1</link><pubDate>Fri, 04 Nov 2022 16:24:22 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:faa334ee-c0f2-4408-84bc-c37250dd4d94</guid><dc:creator>caddcop</dc:creator><description>&lt;p&gt;In my experience, Triangle Swaps are very fragile in Bentley software. Nothing is written to the terrain to preserve them if any recalculation of the triangles is required. I even tried manually adding breaklines to force swaps, but sometimes that impacts how surrounding triangles are formed. I try to avoid swapping triangles unless it is absolutely required and only late in the design process.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/740353?ContentTypeID=1</link><pubDate>Fri, 04 Nov 2022 15:36:23 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:59aca9fc-3e14-47c5-9f87-67717a4281dd</guid><dc:creator>Ray Thwaits</dc:creator><description>&lt;p&gt;Are you exporting features or the terrain?&lt;/p&gt;
&lt;p&gt;If terrain, I believe that shouldn&amp;#39;t happen.&amp;nbsp; You may end up with unwanted triangles around the exterior but triangulation should match within the terrain.&lt;/p&gt;
&lt;p&gt;If features, the terrain will be retriangulated on import.&amp;nbsp; The only way to maintain your edits is to create features that force the desired triangulation.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/739236?ContentTypeID=1</link><pubDate>Fri, 28 Oct 2022 22:30:52 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:69455477-8fb2-41a1-bbac-e6fce83af0bc</guid><dc:creator>Mark Shamoun</dc:creator><description>&lt;p&gt;Hi Josh,&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Perhaps try adding a boundary to the Terrain when it is how you want it and perhaps the extra breakline definition will now have enough definition to reproduce properly (haven&amp;#39;t tested it though).&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/739182?ContentTypeID=1</link><pubDate>Fri, 28 Oct 2022 14:20:04 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:2de45edf-de9a-4386-b4e4-2d73383390e7</guid><dc:creator>Josh M</dc:creator><description>&lt;p&gt;Mark,&lt;/p&gt;
&lt;p&gt;That may be part of what I&amp;#39;m experiencing.&amp;nbsp; I notice triangle orientation is not propagated either. My original terrain had some triangle-swap edits,&amp;nbsp; and some edge triangles were deleted prior to exporting.&amp;nbsp; None of these edits were carried through.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Josh&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: [ORD 2022 R1] Exported Terrains Don't Match Original</title><link>https://communities.bentley.com/thread/739020?ContentTypeID=1</link><pubDate>Thu, 27 Oct 2022 22:22:55 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:2575dc79-8329-48eb-a3b8-cf012b95b6a6</guid><dc:creator>Mark Shamoun</dc:creator><description>&lt;p&gt;Hi Josh,&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Triangle Edge length does not get propagated into export. Is this the issue you see?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>