[ORD] Create Median Island - void in pavement terrain, or clipped terrain?

I am working on my first test project in ORD, and I have a curbed island in the middle of one intersection.

I can't recall if it is better to use the outline of the median to create a void (hole?) in the pavement terrain, or if I want to use those features to clip the pavement terrain. My search insight isn't working well this morning either - I'm sure it's been discussed here before, but I'm coming up with nothing.

Would I have to create a copy of my features as a closed element for my clipping element?

The Learn Training tells me to create a void in the terrain, which is fine. I just wanted to confirm this is the best course of action from people who have done more of this than I.
Thank you.

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  • Hi MaryB,

    We use Drape Void to remove part of pavement terrain. The benefit of Drape Void is that it can be applied to a string (A) that is dependent on other string (B) (e.g. horizontal offset) and that string (B) can be dependent on the terrain (e.g. has a profile from surface).

    So if you have a complex element (B) defining the shape of the island, you can drape that string to the pavement terrain (convenient) and then create string (A) as small offset to the inside of the island and use it to create a hole in that pavement terrain (add to the terrain as Drape Void). If you have pavement surface template applied to the terrain it will also be clipped.

    I am not sure how the triangulation is defined / controlled after applying Drape Void - I mean the density of triangles or triangles split - so it will require some testing if the actual 3d surface is satisfactory.

    It would be interesting to hear other users' experience in using Drape Void or other methods for modelling islands.

    Regards,

    Mariusz


    OpenRoads Designer 2022 R1

    Answer Verified By: MaryB 

Reply
  • Hi MaryB,

    We use Drape Void to remove part of pavement terrain. The benefit of Drape Void is that it can be applied to a string (A) that is dependent on other string (B) (e.g. horizontal offset) and that string (B) can be dependent on the terrain (e.g. has a profile from surface).

    So if you have a complex element (B) defining the shape of the island, you can drape that string to the pavement terrain (convenient) and then create string (A) as small offset to the inside of the island and use it to create a hole in that pavement terrain (add to the terrain as Drape Void). If you have pavement surface template applied to the terrain it will also be clipped.

    I am not sure how the triangulation is defined / controlled after applying Drape Void - I mean the density of triangles or triangles split - so it will require some testing if the actual 3d surface is satisfactory.

    It would be interesting to hear other users' experience in using Drape Void or other methods for modelling islands.

    Regards,

    Mariusz


    OpenRoads Designer 2022 R1

    Answer Verified By: MaryB 

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