<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views</link><pubDate>Wed, 05 Nov 2014 19:00:38 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Current Revision posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 11/5/2014 7:00:38 PM&lt;br /&gt;
&lt;p style="padding:0;margin:0;"&gt;&lt;/p&gt;
&lt;table style="border:0px solid #dce5f0;width:680px;background-color:#dce5f0;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09+&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;Problem:&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img border="0" alt=" " src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;Solution:&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The issue is with the display depths.&amp;nbsp; When front/back clipping is off (which is typical), the product tries to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case, the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution. In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;br /&gt;&lt;a href="/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx"&gt;http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" width="189" height="60" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/7</link><pubDate>Wed, 24 Sep 2014 19:21:17 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 7 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:21:17 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09+&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;&lt;/h1&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths.&amp;nbsp; When front/back clipping is off (which is typical), the product tries to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case, the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution. In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;br /&gt;&lt;a href="/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx"&gt;http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;position:absolute;display:none;cursor:pointer;"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/6</link><pubDate>Wed, 24 Sep 2014 19:20:55 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 6 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:20:55 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;&lt;/h1&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths.&amp;nbsp; When front/back clipping is off (which is typical), the product tries to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case, the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution. In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;br /&gt;&lt;a href="/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx"&gt;http://communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/5</link><pubDate>Wed, 24 Sep 2014 19:20:21 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 5 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:20:21 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;&lt;/h1&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths.&amp;nbsp; When front/back clipping is off (which is typical), the product tries to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case, the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution. In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;br /&gt;communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;position:absolute;display:none;cursor:pointer;"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/4</link><pubDate>Wed, 24 Sep 2014 19:19:06 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 4 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:19:06 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths, when front/back clipping is off (which is typical) we try to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;/p&gt;
&lt;p&gt;communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/3</link><pubDate>Wed, 24 Sep 2014 19:18:20 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 3 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:18:20 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths, when front/back clipping is off (which is typical) we try to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;/p&gt;
&lt;p&gt;communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;position:absolute;display:none;cursor:pointer;top:415px;left:18px;"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/2</link><pubDate>Wed, 24 Sep 2014 19:17:44 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 2 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:17:44 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when the camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;&lt;/h1&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths, when front/back clipping is off (which is typical) we try to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;/p&gt;
&lt;p&gt;communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;position:absolute;display:none;cursor:pointer;top:415px;left:18px;"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>Zig-Zag Edges in Shaded Views</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views/revision/1</link><pubDate>Wed, 24 Sep 2014 19:17:24 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:29770446-4a45-4610-a94b-a2d86a4c3b2b</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/17108/zig-zag-edges-in-shaded-views#comments</comments><description>Revision 1 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 9/24/2014 7:17:24 PM&lt;br /&gt;
&lt;h1&gt;&lt;b&gt;&lt;img style="border-width:0px;" alt=" " src="/cfs-file.ashx/__key/communityserver-components-sitefiles/TSG-Logo.png" height="60" width="189" /&gt;&lt;/b&gt;&lt;/h1&gt;
&lt;table style="border:0px solid #dce5f0;width:500px;background-color:#dce5f0;" align="left" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Applies To&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.09*&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Corridor Modeling&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Original Author:&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Jacquelyn Pettus, Bentley Technical Support Group&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Problem:&lt;/h1&gt;
&lt;p&gt;There is a problem with 3D models when camera is turned off versus on.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera turned OFF, there are jagged edges and material bleeds in the 3D models as shown in the image below:&lt;/p&gt;
&lt;p&gt;&lt;a href="/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG"&gt;&lt;img src="/resized-image.ashx/__size/690x0/__key/communityserver-wikis-components-files/00-00-00-00-52/1108.Capture.PNG" alt=" " border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;When the camera is turned ON, the 3D model is perfectly rendered.&lt;/p&gt;
&lt;h1&gt;&lt;/h1&gt;
&lt;h1&gt;Solution:&lt;/h1&gt;
&lt;p&gt;The issue is with the display depths, when front/back clipping is off (which is typical) we try to dynamically compute the front/back planes based on the entire model extents. In this&amp;nbsp;case the overlooked elements&amp;nbsp;result in a huge display volume being calculated when the camera is off. The z-extents of the view&amp;nbsp;in parallel projection are then too great, affecting the resolution.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In Wireframe, this could pass unnoticed, but as soon as a shaded mode is applied the zig-zags appear.&lt;/p&gt;
&lt;p&gt;The solution to this is to change the Active Depth.&lt;/p&gt;
&lt;p&gt;For a more detailed explanation, please refer to the following post:&lt;/p&gt;
&lt;p&gt;communities.bentley.com/other/old_site_member_blogs/peer_blogs/b/marc_thomass_blog/archive/2013/10/25/zig-zag-edges-in-shaded-views.aspx&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
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