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These Tips are provided as a reference by consultants Bentley MX France. They cover the whole range MX.
How are the layers of features in self-MX (XM 08.09.xx.xx versions)?
Documents and Settings / All Users / Application Data / Bentley / MX / mfm / mx_line_widths.dat
When printing the numbers are converted into thick layers of printing. The thickness can be adjusted for each tracer. This is often done, as for assignments of colors through the print driver configuration ( <imprimante> . Pltcfg).
Thickness MX ------ (mx_line_width.dat) -----> Number thick ------- (pltcfg) -------------> thickness plotted
Examples of File mx_line_widths. Dat
The file is thus STANDARD:
Column 1 = number of thickness Microstation Column 2 = thickness MX
The number of thickness corresponding to the thickness closest to the one given in MX is used.
* * MOSS line width mapping file * * First column Is The MicroStation line weight number * Second column MOSS Is The line width * * The nearest line width in column 2 in this table to the line width Given MOSS * Will result in the Corresponding Microstation line weight number Being Used For That * entity. * * Maximum number of rows 32 * 0 0.18 1 0.25 2 0.35 3 0.50 4 0.70 5 1.00 6 1.40 7 2.00 8 2.50 9 3.00 10 3.50 11 4.00 12 4.50 13 5.00 14 5.50 15 6.00 16 6.50 17 7.00 18 7.00 19 7.00 20 7.00 21 7.00 22 7.00 23 7.00 24 7.00 25 7.00 26 7.00 27 7.00 28 7.00 29 7.00 30 7.00 31 7.00
* * MOSS line width mapping file * * First column Is The MicroStation line weight number * Second column MOSS Is The line width * * The nearest line width in column 2 in this table to the line width Given MOSS * Will result in the Corresponding Microstation line weight number Being Used For That * entity. * * Maximum number of rows 32 *
0 0.18 1 0.25 2 0.35 3 0.50 4 0.70 5 1.00 6 1.40 7 2.00 8 2.50 9 3.00 10 3.50 11 4.00 12 4.50 13 5.00 14 5.50 15 6.00 16 6.50 17 7.00 18 7.00 19 7.00 20 7.00 21 7.00 22 7.00 23 7.00 24 7.00 25 7.00 26 7.00 27 7.00 28 7.00 29 7.00 30 7.00 31 7.00
File containing the layout of standard thicknesses Microstation:
0 0.169 1 0.375 2 0.500 3 0.625 4 0.750 5 0.875 6 1 7 1.125 8 1.250 9 1.375 10 1.500 11 1.625 12 1.750 13 1.875 14 2 15 2.125 16 2.250 17 2.375 18 2.500 19 2.625 20 2.750 21 2.875 22 3 23 3.125 24 3.250 25 3.375 26 3.500 27 3.625 28 3.750 29 3.875 30 4 31 4.125
File to use directly the number of orders in thickness Microstation MX
0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31
Rermarques:
The concept is different and is a pure concept of the drawing environment. As it is still in the thickness of the lines, I indicate here.
(Start the video and switch to full screen by right mouse button)
Essentially two methods are used to retrieve entities from DWG as a digital terrain model:
The video below shows the method 2 in 3 steps: A meaningful benchmark, F usion, I mport. The first two steps apply regardless of the recovery method chosen. They avoid copies of files and pitfalls (mostly work in a design not suited to MX).
How to generate the annotation plane, for example altitude, on specific lines and controlled by an interval?
Under View> Map with tools you can find to endorse a set of lines, but the possibility of managing the meantime do most of the time, on any strings, than say a point / n points.
Trick
Using a set of cross sections. The calculation of cross sections can manage perfectly the frequency of calculation and the lines to be included in the calculation (the mask). Then simply provide a set of styles suitable annotating cross sections in plan view.
Step
Create the style set (even briefly at the beginning)
Calculate the set of cross sections
Annotate game profiles across
Create a set of styles to annotate the string perpendicular to the Z
Save your Private Library (or project)
Determine the appropriate set of profiles:
Associating the set of styles (eg Annotation Travers Plan) that you just created the model cross sections.
View map with style game or toolbar display models
It only remains to refine and develop the game style (symbol information along, etc.) to obtain the desired quality annotation and possibly put in the shared library of styles so you can use in all projects and perhaps by all colleagues.
Once the style is created, it suffices to calculate the beam, and store them in a model using the style set annotation. To think the mask when calculating through which to filter the strings to annotate.
You can enrich your designs from the great library of objects that Sketchup is Google 3D Warehouse. You will find below a short video showing a way to build a library of cells from Google 3D Warehouse.