<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules</link><pubDate>Wed, 08 Jan 2020 15:06:42 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Holly Herring</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Current Revision posted to OpenRoads | OpenSite Wiki by Holly Herring on 1/8/2020 3:06:42 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;that preserve a link between &lt;span style="font-family:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful &lt;span style="font-family:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically &lt;span style="font-family:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design &lt;span style="font-family:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make &lt;span style="font-family:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and &lt;span style="font-family:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used &lt;span style="font-family:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Rule (Lock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Activate Rule (Unlock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span style="font-family:inherit;"&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;strong&gt;and &lt;span style="font-family:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Remove Rule&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules/revision/5</link><pubDate>Wed, 17 Apr 2019 14:34:08 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Holly Herring</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Revision 5 posted to OpenRoads | OpenSite Wiki by Holly Herring on 4/17/2019 2:34:08 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;that preserve a link between&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Rule (Lock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Activate Rule (Unlock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span style="font-family:inherit;"&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;strong&gt;and&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Remove Rule&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules/revision/4</link><pubDate>Wed, 27 Mar 2019 12:46:59 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Beebe Ray</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Revision 4 posted to OpenRoads | OpenSite Wiki by Beebe Ray on 3/27/2019 12:46:59 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;that preserve a link between&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="font-family:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Rule (Lock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Activate Rule (Unlock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span style="font-family:inherit;"&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;strong&gt;and&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;Remove Rule&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;" align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules/revision/3</link><pubDate>Wed, 27 Mar 2019 12:45:03 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Beebe Ray</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Revision 3 posted to OpenRoads | OpenSite Wiki by Beebe Ray on 3/27/2019 12:45:03 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;/span&gt;&lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;&lt;span&gt;that preserve a link between&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Deactivate Rule (Lock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Activate Rule (Unlock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:inherit;"&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;strong&gt;and&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Remove Rule&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules/revision/2</link><pubDate>Wed, 27 Mar 2019 12:44:05 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Beebe Ray</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Revision 2 posted to OpenRoads | OpenSite Wiki by Beebe Ray on 3/27/2019 12:44:05 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;/span&gt;&lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;&lt;span&gt;that preserve a link between&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Deactivate Rule (Lock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Activate Rule (Unlock)&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:inherit;"&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;strong&gt;and&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Remove Rule&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item><item><title>What are Terrain Model Rules?</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules/revision/1</link><pubDate>Wed, 27 Mar 2019 12:42:14 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:e5d01420-c984-4996-a95d-cb2167198ef2</guid><dc:creator>Beebe Ray</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/41718/what-are-terrain-model-rules#comments</comments><description>Revision 1 posted to OpenRoads | OpenSite Wiki by Beebe Ray on 3/27/2019 12:42:14 PM&lt;br /&gt;
&lt;table style="background-color:#dce5f0;border:0px solid #dce5f0;width:680px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;OpenRoads Designer&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;10.04.00.48&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Terrain&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:x-large;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are the Terrain Model Rules in OpenRoads Designer&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="font-size:x-large;"&gt;Answer:&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;Terrain Models created using the OpenRoads Designer tools have an additional level of intelligence called &lt;/span&gt;&lt;i&gt;&lt;span style="color:#218b21;"&gt;rules &lt;/span&gt;&lt;/i&gt;&lt;span&gt;that preserve a link between&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;the source data and the terrain model so that it can be updated when revisions are made to the source data. This has very powerful&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;implications for how terrain models are updated and edited. For example, terrain models created from design elements are automatically&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;updated as changes are made when geometry and templates change. Unlike the past when DTMs and TINs were a result of a design&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;process, terrain models are a dynamic representation of the current source data.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Sometimes it is desirable to lock or remove the rules to temporarily or permanently deactivate them. For example, there are tools to make&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;minor edits to terrain models that may be necessary if the source data no longer exists or is impractical to edit. Also, large terrain models and&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;terrain models shared with non-OpenRoads users may benefit from removing the rules. The Lock, Unlock, and Remove Rules tools are used&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;to change how terrain model rules are applied.&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Deactivate Rule (Lock)&lt;img src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690513570v1.png" alt=" " /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Temporarily deactivate rules.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;When deactivated (locked), terrain models will not automatically update when the source data changes.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;The Edit Terrain Model tools require the terrain model to be deactivated (locked).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Activate Rule (Unlock)&lt;img src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690523376v2.png" alt=" " /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Activates rules. This is the default state of a terrain model when it is created.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Edits to source data are updated in the terrain model either automatically or using the Update from Source tool.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;If previous edits were made with the Edit Terrain Model tools they will be lost if the terrain model is set to activate rules (unlocked) &lt;/span&gt;&lt;b&gt;&lt;span style="color:#006592;"&gt;and&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;the rules are reapplied (model re-triangulated). The edits are saved if the terrain model is just set to activate rules (unlocked).&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;Remove Rule&lt;img src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1553690529333v3.png" alt=" " /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Permanently removes rules. Once removed, rules cannot be reactivated, the link to the source is broken permanently.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Improves the performance of a terrain model and is recommended for all large terrain models.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="font-family:inherit;font-size:inherit;"&gt;&lt;span style="color:#54a71c;" lang="ZH-TW"&gt; &lt;/span&gt;&lt;span&gt;Recommended when sharing a terrain model with non-OpenRoads/OpenRail Designer users such as MicroStation, plant, or building.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-family:inherit;font-size:inherit;"&gt;&lt;span&gt;&lt;b&gt;Note: &lt;/b&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;Terrain Models created from Survey field books have a slightly different locking process. Instead of locking the terrain you need to&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p align="LEFT"&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;deactivate the survey processing rules. To do this, go to the Survey tab in the Project Explorer. Right-click on the survey project and select&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;font-size:inherit;"&gt;&lt;em&gt;&lt;span style="font-family:inherit;"&gt;Deactivate Survey Processing Rules.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;&lt;b&gt;&lt;img alt=" " src="/resized-image/__size/320x240/__key/communityserver-wikis-components-files/00-00-00-00-52/pastedimage1538234828026v1.png" /&gt;&lt;/b&gt;&lt;/h1&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;
</description></item></channel></rss>