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<?xml-stylesheet type="text/xsl" href="https://communities.bentley.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Vertical Faces Skipped in Triangulation</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/7318/vertical-faces-skipped-in-triangulation</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 12</generator><item><title>Vertical Faces Skipped in Triangulation</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/7318/vertical-faces-skipped-in-triangulation</link><pubDate>Mon, 02 May 2016 17:46:10 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:218f208b-e939-4c0f-9ad4-c113737c3238</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/7318/vertical-faces-skipped-in-triangulation#comments</comments><description>Current Revision posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 5/2/2016 5:46:10 PM&lt;br /&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;Product(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;InRoads, MX, GEOPAK&lt;/td&gt;
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&lt;tr&gt;
&lt;td style="text-align:right;"&gt;&lt;strong&gt;Version(s):&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;08.11.0+, 08.11.09+&lt;/td&gt;
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&lt;td style="text-align:right;"&gt;&lt;strong&gt;Area:&amp;nbsp;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Cross Sections&lt;/td&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:150%;"&gt;&lt;span style="text-decoration:underline;"&gt;Question:&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I have seen this question posed multiple times on various forums, but no clear answer. I realize that templates that are intended for surface generation cannot contain true vertical faces as this causes the triangulation to be incorrect. &lt;br /&gt;&lt;br /&gt;What is a good value to use to horizontally offset points that are truly vertical? 0.01? Is this dependent on height?&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:150%;"&gt;Answer:&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;There is not one absolute value that will work every time.&amp;nbsp; When the Triangulation command tries to create a triangle between three points, it actually compares the angle of the triangle legs, not the distance between the points ( and it does this internally in Radians, not Degrees).&amp;nbsp; So if two of the triangle legs are very long relative to the third (i.e. very long intervals between template drops) the angles will be smaller.&lt;br /&gt;&lt;br /&gt;As you mention, 0.01 is probably the most often used value.&amp;nbsp; If you ever find that this value fails, you could reduce the template drop interval, or make the value larger than 0.01.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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&lt;div style="font-size: 90%;"&gt;Tags: MX, InRoads, MicroStation, Geopak, surfaces, SS2, vertical wall&lt;/div&gt;
</description></item><item><title>Vertical Faces Skipped in Triangulation</title><link>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/7318/vertical-faces-skipped-in-triangulation/revision/1</link><pubDate>Fri, 12 Jul 2013 19:38:22 GMT</pubDate><guid isPermaLink="false">6dad98f5-dbc9-4c4d-a9ba-e9da8dc6aa8e:218f208b-e939-4c0f-9ad4-c113737c3238</guid><dc:creator>Jacquelyn Pettus</dc:creator><comments>https://communities.bentley.com/products/road___site_design/w/road_and_site_design__wiki/7318/vertical-faces-skipped-in-triangulation#comments</comments><description>Revision 1 posted to OpenRoads | OpenSite Wiki by Jacquelyn Pettus on 7/12/2013 7:38:22 PM&lt;br /&gt;
&lt;p&gt;Q: &lt;strong&gt;&lt;a href="/products/road___site_design/f/5922/p/88580/250744.aspx#250744"&gt;Templates with Vertical Faces - Incorrect Triangulation&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I have seen this question posed multiple times on various forums, but no clear answer. I realize that templates that are intended for surface generation cannot contain true vertical faces as this causes the triangulation to be incorrect.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;What is a good value to use to horizontally offset points that are truly vertical? 0.01? Is this dependent on height?&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;A: &lt;strong&gt;&lt;a href="/products/road___site_design/f/5922/p/88580/250772.aspx#250772"&gt;Re: Templates with Vertical Faces - Incorrect Triangulation&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There is not one absolute value that will work every time. &amp;nbsp;When the Triangulation command tries to create a triangle between three points, it actually compares the angle of the triangle legs, not the distance between the points ( and it does this internally in Radians, not Degrees). &amp;nbsp;So if two of the triangle legs are very long relative to the third (i.e. very long intervals between template drops) the angles will be smaller.&lt;/p&gt;
&lt;p&gt;As you mention, 0.01 is probably the most often used value. &amp;nbsp;If you ever find that this value fails, you could reduce the template drop interval, or make the value larger than 0.01.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;

&lt;div style="font-size: 90%;"&gt;Tags: MX, InRoads, MicroStation, Geopak, surfaces, SS2, vertical wall&lt;/div&gt;
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