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  • Long Postprocessing Geometry Time

    I've got a large scale Roadway model with a few materials mapped to the components, and I'm having trouble rendering even of the most "Draft" of settings in the luxology rendering engine. I'm wondering if I've got some setting wrong in my file, whether…
  • Some AA filters do not work with Gamma adjusting a lightprobe

    Gentlemen, When I render with Auto Correct Gamma on a HDR (here I used the provided probe park) - I like it! But the reflections are f%¤ed up* *woops* I ment ERRONEOUS! With Auto Gamma Correct Notice the dark splotches in the hilight area…
  • Environment: Main vs. Indirect TAB?

    Gentlemen, What exactly is the difference between using these two tabs? I have always thought I should use the MAIN for a backdrop image and the INDIRECT for indirect light IF I wanted to have different settings - Something I almost always want…
  • 3d without 3d glasses

    Firefox only - sorry (animated)!:
  • Schedule Animation behaving differently under Luxology.

    Hi everyone, Not sure what I'm missing, would appreciate some feedback. I'm currently working on an animation using the Schedule view. I have a number of distinct elements assigned to Item Sets and then those Item Sets are assigned to a task in…
  • It is fairly safe to render using more uStation instances at the same time

    Greetings fellow people of uStation visualization :) I am currently rendering an animation with Luxology. That leaves microstation locked until the animation is complete. I wonder if.. Since my animation has been send to Modo in just one LXO…
  • Splotches in animation lights

    Hi all, Light/shadow is inconsistent between frames. Help me make it consistent! Edit: Please observe:This is NOT only below the bridge! It probably have to do with the render settings? Not enough samples? Some frames are particularly bad. And…
  • Luxology Rendering Engine Failed - Postprocessing Geometry

    I've got a large scale roadway model that I'm trying to render that continually fails rendering in the "postprocessing geometry" phase of the rendering process. The model basically consists of 3D meshes of about 8 different roadway corridors that have…