• How to to prioritize a sensor instead of an other for texturing

    Etienne Sommer
    Etienne Sommer
    Dear Bentley Community, I have a project where I need to use multiple cameras to make a 3D model of a city. I have pictures coming from a GoPro Hero9 and from a Sony A7R4, with overlapping through each sensors (for example some walls can be seen from…
    • 6 months ago
    • ContextCapture | Descartes | Pointools | Orbit
    • ContextCapture | Descartes | Pointools | Orbit Forum
  • How do I create zip-file from Collada 3D-model in order to make it keep its texture when imported to OpenCities Planner?

    Anders Theodorsson
    Anders Theodorsson
    I've been downloading some simple tree models for free from the internet. They all look good enough for use in a small project made in our model of the town center in OpenCities Planner. Problem is they all loose their texture when bringing them into…
    • 9 months ago
    • OpenCities Planner
    • OpenCities Planner Forum
  • exporting UV map

    Frank Hübner
    Frank Hübner
    Hi, 1.) is there a way to Export and Import the UV-map form Microstation without converting the Model? I'm aware that i could use export to .obj than Blender/Cinema4d etc and back to MS-C16. But this would destroy AECO Properties. 2.) Will PlantFactory…
    • over 2 years ago
    • Visualization
    • Visualization Forum
  • Can I import OBJ with textures and save as DGN with textures embedded?

    Trevor Barnes
    Trevor Barnes
    I have imported an OBJ file with textures into MicroStation CONNECT and saved it as a .dgn. Everything looks good but I think the textures are still referencing the folder containing OBJ textures. If I move the dgn to another machine and open the dgn…
    • over 2 years ago
    • Visualization
    • Visualization Forum
  • Clip volume overexposed surfaces in Benltey View

    Heiko Beer
    Heiko Beer
    Hello, if i use the clip volume tool my predefined Diplay Style changes intooverexposed surfaces. Because the drawing seeds of the clip volume are not so well matched. This has the consequnce that edges and corners are very difficult to see. Yes i could…
    • over 3 years ago
    • MicroStation
    • Visualization
  • Bad contour appearance with imported 3D mathdata

    bryan huang
    bryan huang
    Hello, Dears, first time doing this in the Forum. I am Microstation Connect version and mainly for production line layouting. I utilized a big library for the equipment and for different actual product I'll import the actual mathdata via e.g. STP…
    • Answered
    • over 3 years ago
    • MicroStation
    • MicroStation Forum
  • 2 Additional Texture Projection methods

    Robert Jones
    Robert Jones
    1 - Conical Projection This is where you can paint a texture onto solids from a point like a old school projector. This would be useful for photomatching a scene, where the "back plate" geometry could be textured with a photo matching the cameras location…
    • over 3 years ago
    • MicroStation
    • Visualization
  • ID surface depending on the material applied, or by color and level.

    moisenn
    moisenn
    A new Render output, the ID surface depending on the material applied, or by color and level, in addition to the ID surface per element that already exists
    • over 4 years ago
    • MicroStation
    • Visualization
  • Microstation does not open up DWG with texture?

    Gordon Reid
    Gordon Reid
    PDF When I try to open a DWG file in Microstation, it does not open up with texture? Could someone please guide me on this? I have added a PDF document of how I am able to view the DGN file in Bentley View and how the DWG file appears on Microstation…
    • over 5 years ago
    • Visualization
    • Visualization Forum
  • [CONNECT C#] How to get the correct texture coordinates?

    Hengwei Wang
    Hengwei Wang
    For some reason, I'm trying to extract the geometry and material information of elements into OBJ format. Everything was going well until I tried to attach the texture to the geometry. As we all know, we should attach the texture to the geometry by…
    • over 5 years ago
    • MicroStation Programming
    • MicroStation Programming Forum
  • Improve workflow from ContextCapture to Microstation (and then beyond)

    Ashley Kirk
    Ashley Kirk
    Forgive me if this idea already exists or if I have made errors within my current workflow. I am a student currently reading architecture and developing reality scanning techniques and workflows into virtual reality and I have come across some limitations…
    • over 5 years ago
    • MicroStation
    • 3D Modeling
  • I've an issue with textures/lighting in exported videos. Whenever I import a medium-large scale Sketchup model into Lumenrt & export a video animation, the lighting tends to flicker in the exported video even though it plays smoothly in LumenRT mov

    matthew richardson
    matthew richardson
    LIGHTING ISSUE WITH ANIMATION EXPORTS
    • over 6 years ago
    • Visualization
    • Visualization Forum
  • Animate any texture name incremental

    Ivo Blaauw
    Ivo Blaauw
    No limit to the animated incremental map names, please. A pattern map or bump map can be animated by using the Increment Pattern Name option or the Increment Bump Name option. This lets the pattern/bump name change throughout a sequence successively.…
    • over 7 years ago
    • MicroStation
    • Visualization
  • Vectorization buildings from point clouds, maid by Pix4d and Agisoft

    Dmitry Bakuli
    Dmitry Bakuli
    Hello! I use Agisoft program for the formation of clouds from photos. The corners of buildings obtained uneven and therefore vectorized structure in automatic mode does not work perfect, so I have to manual vectorization or adjustment. Does anybody know…
    • over 7 years ago
    • ContextCapture | Descartes | Pointools | Orbit
    • ContextCapture | Descartes | Pointools | Orbit Forum
  • Texture precision tools

    Keith Raymond
    Keith Raymond
    When creating a 3D model of a curved road it is very time consuming and not very accurate to add road tracks (see what I mean at this great animation by Ron Jones and the comments): http://communities.bentley.com/products/microstation/microstation_visualization…
    • over 8 years ago
    • MicroStation
    • Visualization
  • - Export textures to CityGML

    Inga Morozoff
    Inga Morozoff
    To export textures to CityGML you need Bentley Descartes which is included with Bentley Map Enterprise or can be run as a layered application with Bentley Map. Problem > Cannot export 3D building model with texture in CityGML format thru FME extension…
    • over 5 years ago
    • OpenCities Map
    • OpenCities Map Wiki
  • Texture missing after OBJ-file import

    Alessandro Beck
    Alessandro Beck
    Hi all I have a 3D-model as OBJ-file, with corresponding mtl-file and jpg-file in the same folder. When I attach it in Bentley Pointools the model appears without texture. Does anybody know how I get the texture on the model within Pointools? I tried…
    • Answered
    • over 8 years ago
    • ContextCapture | Descartes | Pointools | Orbit
    • ContextCapture | Descartes | Pointools | Orbit Forum
  • Control RPC brightness without adjusting the brightness slider

    Andrew Bell
    Andrew Bell
    Product: MicroStation Version: V8, XM, V8i, CONNECT Environment: N\A Area: Visualization Subarea: Lights Problem How can I control the brightness of RPCs without adjusting the brightness slider…
    • over 2 years ago
    • MicroStation
    • MicroStation Wiki
  • Adjust material pattern map to have correct scale

    Andrew Bell
    Andrew Bell
    Product: MicroStation Version: V8 2004 or later Environment: N\A Area: Visualization Subarea: Materials Problem How can I adjust a material pattern map to have the correct scale For Example…
    • over 6 years ago
    • MicroStation
    • MicroStation Wiki
  • Texture rotate automatically problem

    Brook.Lee
    Brook.Lee
    when we paste texture to solids, some of pictures will rotate 90 degrees automatically even if the solids are totally same. for example, 5 same size solid elements is placed in a line, only one of texture will rotate 90 degrees after pasted texture. 1…
    • over 11 years ago
    • MicroStation
    • MicroStation Forum
  • Texture Bitume

    Laurent Marseille
    Laurent Marseille
    Bonjour Je vois dans pas mal de rendu une texture bitume d'un noir impeccable, quand j'utilise la texture standard de Bentley, ça me fait un léger damier, je peux augmenter l'échelle mais le damier sera plus grand c'est tout, comment faites vous ?…
    • over 11 years ago
    • Bentley.general.fr
    • Forum Bentley.general.fr