• Material for 3D net fence

    Daniel Kolasinski
    Daniel Kolasinski
    Hello, I need to render net fence as part of bigger project, but I want to use simple surface with attached material instead of 3D model of net. At the end I want to animate "flyover" so it is a matter of efficiency. I tried to use Displace for both sides…
    • Answered
    • net.rar
    • over 9 years ago
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  • RE: Is this a Displacement error?

    Ron Jones
    Ron Jones
    Smooth Positions is explained in the modo online help. Here's a link to the to that info: modo help -Shading, Lighting, and Rendering-Settings It talks about Smooth Positions and other displacement settings near the bottom of the page. I believe…
    • over 9 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    Great tests, Jerry! I've tested some "old" displacement maps. Added some DOF, diffuse reflections and high AA settings. 2-3 minutes pr rendering:
    • over 15 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    a facade material experiment:
    • over 15 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    a quick steel rope test:
    • over 15 years ago
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  • Re: Snow - Rain & Weather Effects

    KurtS
    KurtS
    I've been experimenting a bit using procedurals - a slope gradient procedural to be more precise (SS3). Not saying that this attempt is a realistic looking snow, but it might be an interesting track to investigate further. Needs a lot more tweaking before…
    • over 12 years ago
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  • Re: Fun with Materials...

    Louis van Amerongen
    Louis van Amerongen
    It works fantastic Ray!! It's even possible to make a carpet that looks like grass :-)
    • over 15 years ago
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  • Re: glow material testing

    KurtS
    KurtS
    thanks Christiaan - very simple material and model - but I think it would look better with some floors and a mix of different looking textures. here is another quick test, glow map in combiantion with displacement (model is a sphere):
    • over 14 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    Displacement City another one:
    • over 15 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    one more:
    • over 15 years ago
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  • Re: no specular on dispalcement

    KurtS
    KurtS
    Displacement might result in a geometry that has more flat parts/hard edges than a "real life geometry". It could be slightly improved by using higher quality settings for the displacement, but much faster and maybe better is to add a bumpmap (in addition…
    • over 13 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    no comment...
    • over 15 years ago
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  • Re: Smooth displacement mapping?

    Ron Jones
    Ron Jones
    This is from Luxology's online modo docs: Displacement as Bump : When this option is enabled, modo will apply any displacement maps also as a bump map, providing a finer detail evaluation that requires lower number of subdivisions to achieve. This…
    • over 10 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    some glass/water renderings take a lot of time - refraction, reflection, displacement, etc... Try to make frosted glass using blurred reflection - it looks really great, but the rendering times are almost like Mawell Render... :) …
    • over 15 years ago
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  • Re: Displacement - post your tests here!

    KurtS
    KurtS
    I made this cobblestone photo couple of days ago, and used Photoshop to create a displacementmap and to make it tileable. Not perfect, but it works...
    • over 15 years ago
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